90 lines
2.0 KiB
C#
90 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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using Toggle = UnityEngine.UI.Toggle;
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using ScrollView = PhxhSDK.PhxhScrollView;
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using Framework;
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public class UI_PayWindowController : UIWindow
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{
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//UI GameObj
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///Auto Gen Start///
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public Image Image_Bg;
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public Button Button_Back;
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public TMP_Text Text_Title;
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public Image Image_PriceIcon;
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public TMP_Text Text_Price;
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public TMP_Text Text_Goods;
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public TMP_Text Text_GoodsName;
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public Image Image_LongLine;
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public Image Image_Icon;
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public TMP_Text Text_Name;
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public Image Image_Suggest;
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public TMP_Text Text_Suggest;
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public Toggle Toggle_Select;
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public Image Image_ShortLine;
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public Image Image_Icon_Alipay;
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public TMP_Text Text_Name_Alipay;
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public Image Image_Suggest_Alipay;
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public TMP_Text Text_Suggest_Alipay;
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public Toggle Toggle_Select_Alipay;
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public Image Image_Icon_Wechat;
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public TMP_Text Text_Name_Wechat;
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public Image Image_Suggest_Wechat;
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public TMP_Text Text_Suggest_Wechat;
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public Toggle Toggle_Select_Wechat;
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public Image Image_Icon_Huabei;
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public TMP_Text Text_Name_Huabei;
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public Image Image_Suggest_Huabei;
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public TMP_Text Text_Suggest_Huabei;
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public Toggle Toggle_Select_Huabei;
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public Image Image_LongLine1;
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public Button Button_Pay;
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public Image Image_TopBlackBar;
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public Image Image_BottomBlackBar;
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///Auto Gen End///
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// deal with input data
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public override void PreLoad(object data = null)
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{
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}
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// Use this for initialization
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public override void OnInit()
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{
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//bind UI GameObj
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UI_PayWindowBinder.GetComponents(this);
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}
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//invoke when open window
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protected override void OnShowWindow(object data = null)
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{
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}
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//invoke when reload window
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protected override void OnReloadWindow(object data = null)
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{
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}
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//invoke when close window
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protected override void OnHideWindow()
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{
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}
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//invoke when destroy
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public override void OnRelease()
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{
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base.OnRelease();
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}
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}
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