23 lines
359 B
C#
23 lines
359 B
C#
using Framework;
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using Gameplay.SubSystems;
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using Gameplay;
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using Cysharp.Threading.Tasks;
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public class GameStateCampScene : IState
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{
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public void OnEnter()
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{
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LoadingManager.Instance.ExecuteLoading(new CampSceneLoadingExecutor()).Forget();
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}
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public void OnExit()
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{
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}
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public void OnUpdate(float deltaTime)
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{
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}
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}
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