NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_VehicleCultivateProContr...

123 lines
3.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
using PhxhSDK;
using Framework;
public class UI_VehicleCultivateProController : UIWindow
{
//UI GameObj
///Auto Gen Start///
public Button Button_Back;
public Button Button_back;
public TMP_Text Text_Back;
public Button Button_Home;
public Image Image_DarkLeft;
public Image Image_DarkLeftTop;
public Image Image_DarkTop;
public Image Image_DarkBottom;
public Image Image_OrganizatioFlag;
public Image Image_AngularShape0;
public TMP_Text Text_VehicleType;
public Image Image_AngularShape1;
public TMP_Text Text_Level;
public Image Image_AngularShape2;
public TMP_Text Text_Organization;
public TMP_Text Text_VehicleName;
public Button Button_Look;
public Image Image_Attributes;
public TMP_Text Text_TitleAttri;
public TMP_Text Text_EnAttri;
public Image Image_Hp;
public TMP_Text Text_HpTitle;
public TMP_Text Text_HpValue;
public Image Image_Def;
public TMP_Text Text_DefTitle;
public TMP_Text Text_DefValue;
public Image Image_BulletCount;
public TMP_Text Text_BulletCountTitle;
public TMP_Text Text_BulletCountValue;
public Image Image_MemberCount;
public TMP_Text Text_MemberCountTitle;
public TMP_Text Text_MemberCountValue;
public Image Image_Atk;
public TMP_Text Text_AtkTitle;
public TMP_Text Text_AtkValue;
public Image Image_Speed;
public TMP_Text Text_SpeedTitle;
public TMP_Text Text_SpeedValue;
public Image Image_Terrain;
public TMP_Text Text_TitleTerrain;
public TMP_Text Text_EnTerrain;
public Image Image_Ground;
public TMP_Text Text_GroundTitle;
public TMP_Text Text_GroundAdapt;
public Image Image_Snow;
public TMP_Text Text_SnowTitle;
public TMP_Text Text_SnowAdapt;
public Image Image_Mountain;
public TMP_Text Text_MountainTitle;
public TMP_Text Text_MountainAdapt;
public Image Image_Wood;
public TMP_Text Text_WoodTitle;
public TMP_Text Text_WoodAdapt;
public Button Button_Dev;
public Button Button_Paint;
public Image Image_VehicleSkill;
public TMP_Text Text_TitleSkill;
public TMP_Text Text_SkillName;
public Image Image_SkillIcon;
public Image Image_SkillCoolingTimeBg;
public TMP_Text Text_SkillCoolingTimeValue;
public TMP_Text Text_ClassTitle;
public TMP_Text Text_SkillLevel;
public TMP_Text Text_SkillInfo;
public Button Button_TechTree;
public PhxhScrollView ScrollView_VehicleList;
///Auto Gen End///
// deal with input data
public override void PreLoad(object data = null)
{
}
// Use this for initialization
public override void OnInit()
{
//bind UI GameObj
UI_VehicleCultivateProBinder.GetComponents(this);
}
//invoke when open window
protected override void OnShowWindow(object data = null)
{
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
//invoke when close window
protected override void OnHideWindow()
{
}
//invoke when destroy
public override void OnRelease()
{
base.OnRelease();
}
}