1 line
1.2 KiB
C#
1 line
1.2 KiB
C#
using System.Collections.Generic;
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public partial class Map
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{
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private List<RuntimeBlockProperty> _runTimeTerrainProperty = new List<RuntimeBlockProperty>();
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public List<RuntimeBlockProperty> runtimeTerrainProperty => _runTimeTerrainProperty;
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public struct RuntimeBlockProperty
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{
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public bool banAttack;
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//public bool banGFX;
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//public bool isEmptyBlock;
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public RuntimeBlockProperty(TerrainTypeProperty data)
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{
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banAttack = data.banAttack;
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// banGFX = data.banGFX;
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// isEmptyBlock = data.emptyBlock;
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}
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}
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public void SetRuntimeBlockProperty(int cellIndex, RuntimeBlockProperty data)
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{
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if (cellIndex >= 0 && cellIndex < _runTimeTerrainProperty.Count)
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{
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_runTimeTerrainProperty[cellIndex] = data;
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UpdateTGSByData(_terrainGridSystem, cellIndex, data);
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}
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}
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public bool GetRuntimeBlockProperty(int cellIndex, out RuntimeBlockProperty data)
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{
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if (cellIndex >= 0 && cellIndex < _runTimeTerrainProperty.Count)
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{
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data = _runTimeTerrainProperty[cellIndex];
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return true;
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}
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data = new RuntimeBlockProperty();
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return false;
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}
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} |