52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using FightDebug.Impl;
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using Gameplay.Common;
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using UnityEngine;
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using UnityEditor;
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namespace FightDebug
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{
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public class FightDebugWindowV3 : EditorWindow
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{
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[MenuItem("Tools/*战斗信息Debug/FightDebugWindowV3 _F10")]
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public static void ShowWindow()
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{
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var window = GetWindow<FightDebugWindowV3>();
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window._AddSubPanel(new Debug_ForceEnterLevel());
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window._AddSubPanel(new Debug_AddEnemy());
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window._AddSubPanel(new Debug_AddSelfCharacter());
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window._AddSubPanel(new Debug_AddSelfVehicle());
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window.titleContent = new GUIContent("战斗信息修改");
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window.Show();
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CodeDefine.Fight.DEBUG_MODE = true;
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}
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private List<ISubDebugPanel> _subDebugWindows = new List<ISubDebugPanel>();
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private void _AddSubPanel(ISubDebugPanel subPanel)
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{
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_subDebugWindows.Add(subPanel);
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}
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private void OnDestroy()
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{
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CodeDefine.Fight.DEBUG_MODE = false;
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}
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private void OnGUI()
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{
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for (int i = 0; i < _subDebugWindows.Count; i++)
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{
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var subDebugWindow = _subDebugWindows[i];
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subDebugWindow.isFold = EditorGUILayout.Foldout(subDebugWindow.isFold, subDebugWindow.title);
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if (subDebugWindow.isFold)
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{
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subDebugWindow.DrawUI();
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}
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}
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}
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}
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}
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