NLDClient-yudde/ProjectNLD/Assets/Editor/SkillEditor/Handlers/PlayAudioHandler.cs

17 lines
464 B
C#

using UnityEngine;
using UnityEditor;
namespace SkillEditor
{
public class PlayAudioHandler : BaseSkillActionHandler
{
public override void HandleAction(SkillActionClip clip)
{
if (clip == null) return;
DrawWarningLabel("这里需要配置音效全名,具体名字可以找程序沟通");
clip.stringParam1 = EditorGUILayout.TextField("音效名字:", clip.stringParam1);
}
}
}