17 lines
464 B
C#
17 lines
464 B
C#
using UnityEngine;
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using UnityEditor;
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namespace SkillEditor
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{
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public class PlayAudioHandler : BaseSkillActionHandler
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{
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public override void HandleAction(SkillActionClip clip)
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{
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if (clip == null) return;
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DrawWarningLabel("这里需要配置音效全名,具体名字可以找程序沟通");
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clip.stringParam1 = EditorGUILayout.TextField("音效名字:", clip.stringParam1);
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}
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}
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}
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