56 lines
1006 B
Plaintext
56 lines
1006 B
Plaintext
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.UIElements;
|
|
using Button = UnityEngine.UI.Button;
|
|
using Image = UnityEngine.UI.Image;
|
|
using Toggle = UnityEngine.UI.Toggle;
|
|
using ScrollView = PhxhSDK.PhxhScrollView;
|
|
using Framework;
|
|
|
|
public class @Name : UIWindow
|
|
{
|
|
//UI GameObj
|
|
///Auto Gen Start///
|
|
@File1
|
|
///Auto Gen End///
|
|
|
|
// deal with input data
|
|
public override void PreLoad(object data = null)
|
|
{
|
|
|
|
}
|
|
|
|
// Use this for initialization
|
|
public override void OnInit()
|
|
{
|
|
//bind UI GameObj
|
|
@BinderName.GetComponents(this);
|
|
}
|
|
|
|
//invoke when open window
|
|
protected override void OnShowWindow(object data = null)
|
|
{
|
|
|
|
}
|
|
|
|
//invoke when reload window
|
|
protected override void OnReloadWindow(object data = null)
|
|
{
|
|
|
|
}
|
|
|
|
//invoke when close window
|
|
protected override void OnHideWindow()
|
|
{
|
|
|
|
}
|
|
|
|
//invoke when destroy
|
|
public override void OnRelease()
|
|
{
|
|
base.OnRelease();
|
|
}
|
|
} |