NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/AI/Conditional/BTCheckAIGroup.cs

32 lines
909 B
C#

using BehaviorDesigner.Runtime.Tasks;
using Framework;
using Gameplay.BT.Variables;
using Gameplay.Unit;
namespace Code.Scripts.Gameplay.AI.Conditional
{
/// <summary>
/// 检测是否被激活
/// </summary>
public class BTCheckAIGroup : BehaviorDesigner.Runtime.Tasks.Conditional
{
public SharedBattleInfo SharedBattleInfo;
private GameUnit _owner;
public override void OnStart()
{
_owner = GameUnitManager.instance.infightUnits.Search(SharedBattleInfo.Value.ownerId);
}
public override TaskStatus OnUpdate()
{
if (SharedBattleInfo.Value.groupInfo.Count > 0 &&
SharedBattleInfo.Value.theChosenOneId != Constants.INVALID_UINT_ID)
{
return TaskStatus.Success;
}
return TaskStatus.Failure;
}
}
}