NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Vehicle/VehicleAnim.cs

46 lines
1.0 KiB
C#

namespace Gameplay.Vehicle
{
using UnityEngine;
public class VehicleAnim
{
public BaseVehicle owner;
public readonly Animator rawAnim;
public string currentAnim { get; private set; }
public string targetAnim
{
get;
set;
}
public VehicleAnim(BaseVehicle owner)
{
this.owner = owner;
var rootObj = owner.Node.GameObject;
var animTrans = rootObj.transform.GetChild(0).GetChild(0);
rawAnim = animTrans.GetComponent<Animator>();
}
public void ViewUpdate(float dt)
{
if (rawAnim == null) return;
if (currentAnim != targetAnim)
{
if (currentAnim == null)
{
rawAnim.Play(targetAnim);
}
else
{
rawAnim.CrossFade(targetAnim, 0.1f);
}
currentAnim = targetAnim;
}
}
}
}