97 lines
2.8 KiB
C#
97 lines
2.8 KiB
C#
using System;
|
|
using AOT.PostProcess.ColorFade;
|
|
using Cysharp.Threading.Tasks;
|
|
using Framework;
|
|
using Gameplay.Guide;
|
|
using LTGame;
|
|
using TGS;
|
|
using UnityEngine;
|
|
|
|
namespace Gameplay.Level
|
|
{
|
|
public abstract class BaseLevelState : NBaseState
|
|
{
|
|
protected Level _level;
|
|
|
|
public BaseLevelState(Level level, int stateId) : base(stateId)
|
|
{
|
|
_level = level;
|
|
}
|
|
|
|
protected async void _WaitBlackOut()
|
|
{
|
|
if (GlobalFadeManager.instance.fadeProgress <= 0.5f)
|
|
{
|
|
return;
|
|
}
|
|
GlobalFadeManager.instance.FadeOut(0.5f);
|
|
await UniTask.WaitForSeconds(0.5f);
|
|
}
|
|
|
|
public override void Run(float dt)
|
|
{
|
|
// 暂停状态下不执行
|
|
if (_level.IsPause()) return;
|
|
|
|
base.Run(dt);
|
|
}
|
|
|
|
protected override void _OnEnter(NBaseState exitState,
|
|
object param)
|
|
{
|
|
}
|
|
|
|
protected override void _OnRunning()
|
|
{
|
|
|
|
}
|
|
|
|
protected override void _OnExit(NBaseState exitState,
|
|
object param)
|
|
{
|
|
}
|
|
|
|
protected abstract void _OnCellClick(TerrainGridSystem tgs, int cellIndex, int buttonIndex);
|
|
|
|
protected abstract void _OnClick(Vector2 screenPosition);
|
|
|
|
public void ClickFromScreen(Vector2 screenPos)
|
|
{
|
|
_OnClick(screenPos);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 检查能否点击地板
|
|
/// </summary>
|
|
protected void CheckCellClick(TerrainGridSystem tgs, int cellIndex, int buttonIndex)
|
|
{
|
|
if (GuideManager.Instance.IsGuiding && // 在新手引导中
|
|
GuideManager.Instance.IsControlFloor && // 是否控制地板点击
|
|
GuideManager.Instance.FloorIndex != cellIndex) // 点击的不是指定地板
|
|
{
|
|
EventManager.Instance.Send(EventManager.EventName.ToFightModelDragSuc, false);
|
|
return;
|
|
}
|
|
|
|
EventManager.Instance.Send(EventManager.EventName.Guide_ClickFloor, cellIndex);
|
|
|
|
DebugUtil.LogG($"用户点击格子:{cellIndex}");
|
|
_OnCellClick(tgs, cellIndex, buttonIndex);
|
|
|
|
// _TestCode(cellIndex);
|
|
}
|
|
|
|
private void _TestCode(int cellIndex)
|
|
{
|
|
var blockData = _level.Map.GetBlockData(cellIndex);
|
|
if (blockData == null)
|
|
{
|
|
DebugUtil.LogError("Block data is null");
|
|
return;
|
|
}
|
|
DebugUtil.Log("blockProperty:" + blockData.GetTerrainTypeProperty().crossLevel);
|
|
_level.Map.GetRuntimeBlockProperty(cellIndex, out var runtimeBlockProperty);
|
|
DebugUtil.Log("runtimeBlockProperty:" + runtimeBlockProperty.crossLevel);
|
|
}
|
|
}
|
|
} |