128 lines
3.5 KiB
C#
128 lines
3.5 KiB
C#
using Code.Scripts.HotUpdate.UI;
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using Cysharp.Threading.Tasks;
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using PhxhSDK.AOT;
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using PhxhSDK.AOT.SimpleLoader;
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using PhxhSDK.AOT.VersionUpdate;
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using System;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameLauncher : MonoBehaviour
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{
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const string START_SCENE_NAME = "Assets/Scenes/StartScene.unity";
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//最大能容忍的下载卡住时长,一旦超过则重新开始下载
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// private const float DOWNLOAD_STUCK_TIME_MAX = 10;
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#if USE_HCLR
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private HybridCLRHelper _hybridCLRHelper;
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#endif
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private VersionUpdateHandle _versionUpdateHandle;
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private ISimpleLoader _simpleLoader;
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private IVersionUpdateUI versionUpdateUI;
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public bool enableHotUpdate = true;
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private void Start()
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{
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Launch();
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}
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private async void Launch()
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{
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#if UNITY_EDITOR
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enableHotUpdate = false;
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#endif
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#if USE_YOO
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await YooAssetHelper.Init();
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_simpleLoader = new SimpleLoader_YooAsset();
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#else
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_simpleLoader = new SimpleLoader_Addressables();
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#endif
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Debug.Log($"Launch Game! enableHotUpdate:{enableHotUpdate}");
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versionUpdateUI = new TempUIHandle();
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_versionUpdateHandle = new VersionUpdateHandle(versionUpdateUI);
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bool result = await _versionUpdateHandle.CheckUpdate();
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if (!result)
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{
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Debug.LogError("更新失败!,无法进入游戏");
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return;
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}
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if (enableHotUpdate)
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{
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#if USE_HCLR
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Debug.Log("需要热更新,开始加载程序集");
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_hybridCLRHelper = new HybridCLRHelper();
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_hybridCLRHelper.SetDllList(AOTGenericReferences.PatchedAOTAssemblyList);
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_hybridCLRHelper.RegistLoader(_simpleLoader);
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await _hybridCLRHelper.LoadAssemblies();
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Debug.Log("加载程序集结束!");
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#endif
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}
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await EnterGame();
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}
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private async UniTask EnterGame()
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{
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Debug.Log("开始加载游戏场景");
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SimulationProgress(versionUpdateUI.GetCurProgress());
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try
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{
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Scene scene = await _simpleLoader.LoadSceneAsync(START_SCENE_NAME, LoadSceneMode.Additive);
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foreach (GameObject go in scene.GetRootGameObjects())
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{
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if ("EventSystem".Equals(go.name))
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{
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Destroy(go);
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break;
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}
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}
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}
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catch (Exception e)
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{
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Debug.LogError(e);
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}
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finally
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{
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await LoadOver();
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Debug.Log("加载游戏场景结束");
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}
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}
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private async void SimulationProgress(float startProgress)
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{
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versionUpdateUI.UpdateProgressText("初始化游戏...");
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versionUpdateUI.UpdateProgress(startProgress);
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float step = (1f - startProgress) * 0.02f;
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while (startProgress + step <= 0.99f)
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{
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await UniTask.Delay(20);
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startProgress += step;
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versionUpdateUI.UpdateProgress(startProgress);
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}
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}
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private async UniTask LoadOver()
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{
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while (true)
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{
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await UniTask.Yield();
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// Debug.Log($"校验是否加载完:{IVersionUpdateUI.IsLoadOver}");
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if (IVersionUpdateUI.IsLoadOver)
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{
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versionUpdateUI.UpdateProgress(1f);
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versionUpdateUI.UpdateProgressText("完成");
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await UniTask.Delay(200);
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versionUpdateUI.CloseAll();
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return;
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}
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}
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}
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} |