NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Buff/Impl/BuffRecoverHP2.cs

38 lines
981 B
C#

using Gameplay.Skill;
using UnityEngine;
namespace Gameplay.Buff
{
public class BuffRecoverHP2 : BaseBuff
{
private int _recoverHp;
protected override void _OnInit()
{
base._OnInit();
// 回复血量 = 固定值 + 技能等级*系数2
var fixValue = _TryGetIntParam(0);
var scaleParam2 = _TryGetFloatParam(1);
var skillManager = SkillManager.instance.GetUnitSkillManager(creator);
if (skillManager == null)
{
DebugUtil.LogError("未找到技能管理器");
return;
}
var skillLevel = skillManager.GetPSkillLevel();
_recoverHp = fixValue + Mathf.RoundToInt(skillLevel * scaleParam2);
}
protected override void _OnTrigger()
{
base._OnTrigger();
owner.RecoverHp(_recoverHp);
}
}
}