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using UnityEngine;
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namespace GameWrapper.SimpleAudio
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{
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public class CmpSimpleAudioConfig : MonoBehaviour
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{
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public AnimationCurve m_volumeCurve = AnimationCurve.EaseInOut(0, 1, 30, 0);
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public float m_cameraCenterOffset = 36f;
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public float m_minSampleInterval = 0.2f;
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}
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}
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