145 lines
4.4 KiB
C#
145 lines
4.4 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System.IO;
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using System.Reflection;
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[InitializeOnLoad]
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public static class ShowFileExtensions
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{
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// ================================================================================
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// static constructor
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// --------------------------------------------------------------------------------
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static ShowFileExtensions()
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{
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EditorApplication.projectWindowItemOnGUI += ProjectWindowItemOnGUI;
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}
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// ================================================================================
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// checking editor events
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// --------------------------------------------------------------------------------
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private static void ProjectWindowItemOnGUI(string guid, Rect rect)
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{
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if (Event.current.alt)
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{
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//EditorWindow window = GetProjectWindow();
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string assetPath = AssetDatabase.GUIDToAssetPath(guid);
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UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(assetPath);
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if (obj != null && AssetDatabase.IsMainAsset(obj) && !IsDirectory(obj))
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{
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if (showsBigIcons)
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{
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// just draw it bold in upper left
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string extension = Path.GetExtension(assetPath);
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GUI.Label(rect, extension, EditorStyles.boldLabel);
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}
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else
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{
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// we overpaint the filename here, does look a bit dirty and might need adjustment of the offset
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var offset = 19f;
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var labelRect = new Rect(rect.x + offset, rect.y, rect.width, rect.height);
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var fileName = Path.GetFileName(assetPath);
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GUI.Label(labelRect, fileName);
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}
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}
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EditorApplication.RepaintProjectWindow();
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}
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}
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// ================================================================================
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// getting infos about the project window
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// --------------------------------------------------------------------------------
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private static bool showsBigIcons
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{
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get
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{
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return isTwoColumnMode && listAreaGridSize > 16f;
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}
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}
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private static bool isTwoColumnMode
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{
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get
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{
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var projectWindow = GetProjectWindow();
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var projectWindowType = projectWindow.GetType();
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var modeFieldInfo = projectWindowType.GetField("m_ViewMode", BindingFlags.Instance | BindingFlags.NonPublic);
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int mode = (int)modeFieldInfo.GetValue(projectWindow);
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// 0 == ViewMode.OneColumn
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// 1 == ViewMode.TwoColum
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return mode == 1;
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}
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}
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private static float listAreaGridSize
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{
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get
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{
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var projectWindow = GetProjectWindow();
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var projectWindowType = projectWindow.GetType();
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var propertyInfo = projectWindowType.GetProperty("listAreaGridSize", BindingFlags.Instance | BindingFlags.Public);
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return (float)propertyInfo.GetValue(projectWindow, null);
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}
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}
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/// <summary>
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/// there's a chance here we get the wrong one when two project windows are open
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/// </summary>
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private static EditorWindow GetProjectWindow()
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{
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if (EditorWindow.focusedWindow != null && EditorWindow.focusedWindow.titleContent.text == "Project")
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{
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return EditorWindow.focusedWindow;
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}
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return GetExistingWindowByName("Project");
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}
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private static EditorWindow GetExistingWindowByName(string name)
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{
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EditorWindow[] windows = Resources.FindObjectsOfTypeAll<EditorWindow>();
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foreach (var item in windows)
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{
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if (item.titleContent.text == name)
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{
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return item;
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}
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}
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return default(EditorWindow);
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}
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// ================================================================================
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// utilities
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// --------------------------------------------------------------------------------
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private static Rect Translate(this Rect rect, Vector2 delta)
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{
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rect.x += delta.x;
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rect.y += delta.y;
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return rect;
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}
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private static bool IsDirectory(UnityEngine.Object obj)
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{
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if (obj == null)
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{
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return false;
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}
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return obj is DefaultAsset && !AssetDatabase.IsForeignAsset(obj);
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}
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}
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