152 lines
4.1 KiB
C#
152 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Cysharp.Threading.Tasks;
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using Framework;
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using Framework.Wrapper;
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using Gameplay;
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using Gameplay.Area;
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using Gameplay.Character;
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using Gameplay.Level;
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using Gameplay.SubSystems;
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using PhxhSDK;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement;
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using UnityEngine.UI;
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using CharacterInfo = Gameplay.Net.CharacterInfo;
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using Constants = Framework.Constants;
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using Object = UnityEngine.Object;
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public partial class SROptions
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{
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private List<Sprite> _testSpriteList = new();
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[Category("Test")]
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public void TestMonoScriptReferenceStart()
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{
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var path =
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"Assets/Art/UI/Texture/Poster/Poster_Default/Poster_A00001.png";
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var sprite = Addressables.LoadAssetAsync<Sprite>(path).WaitForCompletion();
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_testSpriteList.Add(sprite);
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Debug.LogError($"TestMonoScriptReferenceStart:{_testSpriteList[0].name}");
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}
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[Category("Test")]
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public void TestMonoScriptReferenceEnd()
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{
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Addressables.Release(_testSpriteList[0]);
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Resources.UnloadUnusedAssets();
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Debug.LogError($"TestMonoScriptReferenceEnd:{_testSpriteList[0].name}");
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}
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private TestUnityObjectReference TestUnityObjectReference
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{
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get
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{
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var result = Object.FindObjectOfType<TestUnityObjectReference>();
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if (result == null)
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{
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var go = new GameObject("test");
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result = go.AddComponent<TestUnityObjectReference>();
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}
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return result;
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}
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}
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[Category("Test")]
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public void TestUnityObjectReferenceStart()
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{
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TestUnityObjectReference.ImageTestStart();
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}
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[Category("Test")]
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public void TestUnityObjectReferenceEnd()
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{
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TestUnityObjectReference.ImageTestEnd();
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}
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[Category("Test")]
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public void TestSpriteReferenceStart()
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{
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TestUnityObjectReference.SpriteTestStart();
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}
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[Category("Test")]
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public void TestSpriteReferenceEnd()
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{
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TestUnityObjectReference.SpriteTestEnd();
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}
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[Category("Test")]
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public void TestRendererReferenceStart()
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{
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TestUnityObjectReference.RendererTestStart();
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}
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[Category("Test")]
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public void TestRendererReferenceEnd()
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{
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TestUnityObjectReference.RenderTestEnd();
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}
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// [Category("Test")]
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// public void TestUnityObjectSerializableReferenceStart()
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// {
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// TestUnityObjectReference.TestSerializable();
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// }
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//
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// [Category("Test")]
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// public void TestUnityObjectSerializableReferenceEnd()
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// {
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// TestUnityObjectReference.TestSerializableEnd();
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// }
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// [Category("Test")]
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// public void TestSingleUnityObjectReferenceStart()
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// {
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// TestUnityObjectReference.TestSingleStart();
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// }
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//
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// [Category("Test")]
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// public void TestSingleUnityObjectReferenceEnd()
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// {
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// TestUnityObjectReference.TestSingleEnd();
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// }
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//
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// [Category("Test")]
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// public void TestSingleSerializableUnityObjectReferenceStart()
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// {
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// TestUnityObjectReference.TestSingleSerializableStart();
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// }
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//
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// [Category("Test")]
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// public void TestSingleSerializableUnityObjectReferenceEnd()
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// {
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// TestUnityObjectReference.TestSingleSerializableEnd();
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// }
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private Image _image;
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private GameObject _instance;
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private GameObject _prefab;
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[Category("Test")]
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public void TestPrefabReferenceStart()
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{
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var path = "Assets/Art/UI/TestPrefabReference.prefab";
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_prefab = Addressables.LoadAssetAsync<GameObject>(path).WaitForCompletion();
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_instance = Object.Instantiate(_prefab);
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_image = _instance.GetComponent<Image>();
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Debug.LogError($"TestPrefabReferenceStart {_image.sprite.name}");
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}
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[Category("Test")]
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public void TestPrefabReferenceEnd()
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{
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Object.Destroy(_instance);
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Addressables.Release(_prefab);
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Debug.LogError($"TestPrefabReferenceEnd {_image.sprite == null}");
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}
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} |