NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Debug/SROptions.Skill.cs

49 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using Cysharp.Threading.Tasks;
using Framework;
using Framework.Wrapper;
using Gameplay;
using Gameplay.Area;
using Gameplay.Character;
using Gameplay.Level;
using Gameplay.SubSystems;
using PhxhSDK;
using UnityEngine;
using CharacterInfo = Gameplay.Net.CharacterInfo;
using Constants = Framework.Constants;
public partial class SROptions
{
/// <summary>
/// 指挥官技能id
/// </summary>
private int playerSkillID;
[Category("指挥官技能"), DisplayName("指挥官技能ID")]
public int PlayerSkillID
{
get { return playerSkillID; }
set { playerSkillID = value; }
}
[Category("指挥官技能"), DisplayName("重置所有指挥官技能")]
public void ClearPlayerSkills()
{
Debug.Log("重置所有指挥官技能(未实现)"); // TODO
}
[Category("指挥官技能"), DisplayName("提升指挥官技能等级")]
public void UpPLayerSkillLevel()
{
Debug.Log("提升指挥官技能等级(未实现)"); // TODO
}
[Category("指挥官技能"), DisplayName("降低指挥官技能等级")]
public void DownPLayerSkillLevel()
{
Debug.Log("降低指挥官技能等级(未实现)"); // TODO
}
}