NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Level/State/LevelStateEnd.cs

37 lines
763 B
C#

using Gameplay.Unit;
using LTGame;
using TGS;
using UnityEngine;
namespace Gameplay.Level
{
public class LevelStateEnd : BaseLevelState
{
public LevelStateEnd(Level level) : base(level, ELevelState.End)
{
}
protected override void _OnEnter(NBaseState exitState,
object param)
{
base._OnEnter(exitState, param);
_level.SetPause(true);
DebugUtil.Log("Level End");
}
protected override void _OnCellClick(TerrainGridSystem tgs, int cellIndex, int buttonIndex)
{
}
protected override void _OnClick(Vector2 screenPosition)
{
}
}
}