27 lines
743 B
C#
27 lines
743 B
C#
using Cysharp.Threading.Tasks;
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using Framework;
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using Gameplay;
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using Gameplay.SubSystems;
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using UnityEngine.SceneManagement;
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public class GameStateMainScene : IState
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{
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public void OnEnter()
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{
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if (!GuideManager.Instance.BeginGuide())
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LoadingExecutorManager.Instance.ExecuteLoading(new MainSceneLoadingExecutor()).Forget();
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#if SDK_TAPTAP
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var antiAddictionService = SDKManager.Instance.GetSdkHelper(SDKManager.SdkName.TapTap) as IAntiAddictionService;
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antiAddictionService?.AntiAddictionEnterGame();
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#endif
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}
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public void OnUpdate(float deltaTime)
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{
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}
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public void OnExit()
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{
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//CommonUtils.CloseUIWithScene(UINameConst.UI_MainPanel);
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}
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} |