NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Game/GameStateMainScene.cs

27 lines
743 B
C#

using Cysharp.Threading.Tasks;
using Framework;
using Gameplay;
using Gameplay.SubSystems;
using UnityEngine.SceneManagement;
public class GameStateMainScene : IState
{
public void OnEnter()
{
if (!GuideManager.Instance.BeginGuide())
LoadingExecutorManager.Instance.ExecuteLoading(new MainSceneLoadingExecutor()).Forget();
#if SDK_TAPTAP
var antiAddictionService = SDKManager.Instance.GetSdkHelper(SDKManager.SdkName.TapTap) as IAntiAddictionService;
antiAddictionService?.AntiAddictionEnterGame();
#endif
}
public void OnUpdate(float deltaTime)
{
}
public void OnExit()
{
//CommonUtils.CloseUIWithScene(UINameConst.UI_MainPanel);
}
}