NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/AI/Conditional/BTBeingAttacked.cs

81 lines
2.8 KiB
C#

using BehaviorDesigner.Runtime.Tasks;
using Framework;
using Gameplay.AI;
using Gameplay.BT.Variables;
using Gameplay.Character;
using Gameplay.Common;
using Gameplay.Level;
using Gameplay.Unit;
namespace Code.Scripts.Gameplay.BT.Conditional
{
public class BTBeingAttacked : BehaviorDesigner.Runtime.Tasks.Conditional
{
public SharedBattleInfo SharedBattleInfo;
public bool _isBeingAttacked;
private bool _isRegistered;
private GameUnit _owner;
private GameUnit _target;
public override void OnStart()
{
if (!_isRegistered)
{
EventManager.Instance.Register<EventDataGetDamaged>(EventManager.EventName.INFIGHT_GET_DAMAGED, OnDamaged);
_isRegistered = true;
_isBeingAttacked = false;
}
_owner = GameUnitManager.instance.infightUnits.Search(SharedBattleInfo.Value.ownerId);
}
private void OnDamaged(EventDataGetDamaged data)
{
//data.sender 发送受伤的角色 data.owner 受到伤害的角色
if (data.owner.GetID() == _owner.GetID())
{
DebugUtil.LogG($"BT harmed by: {data.sender?.GetID()} , owner: {_owner?.GetID()}");
_isBeingAttacked = true;
if (data.sender != null)
{
SharedBattleInfo.Value.theChosenOneId = data.sender.GetID();
_target = data.sender;
}
}
}
public override TaskStatus OnUpdate()
{
if (_isBeingAttacked && SharedBattleInfo.Value.theChosenOneId != Constants.INVALID_UINT_ID
&& SharedBattleInfo.Value.AIName == LevelData.AIType.FallBackAI)
{
return TaskStatus.Success;
}
if (_isBeingAttacked && SharedBattleInfo.Value.theChosenOneId != Constants.INVALID_UINT_ID
&& SharedBattleInfo.Value.AIName == LevelData.AIType.FallBackIntensifyAI)
{
return AIUtils.FindEnemiesInAttackDistance(_owner).Contains(_target) ? TaskStatus.Running : TaskStatus.Success;
}
return TaskStatus.Running;
}
public override void OnEnd()
{
if (_isBeingAttacked)
{
EventManager.Instance.Unregister<EventDataGetDamaged>(EventManager.EventName.INFIGHT_GET_DAMAGED, OnDamaged);
_isRegistered = false;
}
_isBeingAttacked = false;
}
public override void OnBehaviorComplete()
{
EventManager.Instance.Unregister<EventDataGetDamaged>(EventManager.EventName.INFIGHT_GET_DAMAGED, OnDamaged);
_isBeingAttacked = false;
_isRegistered = false;
}
}
}