81 lines
2.8 KiB
C#
81 lines
2.8 KiB
C#
using BehaviorDesigner.Runtime.Tasks;
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using Framework;
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using Gameplay.AI;
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using Gameplay.BT.Variables;
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using Gameplay.Character;
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using Gameplay.Common;
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using Gameplay.Level;
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using Gameplay.Unit;
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namespace Code.Scripts.Gameplay.BT.Conditional
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{
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public class BTBeingAttacked : BehaviorDesigner.Runtime.Tasks.Conditional
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{
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public SharedBattleInfo SharedBattleInfo;
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public bool _isBeingAttacked;
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private bool _isRegistered;
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private GameUnit _owner;
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private GameUnit _target;
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public override void OnStart()
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{
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if (!_isRegistered)
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{
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EventManager.Instance.Register<EventDataGetDamaged>(EventManager.EventName.INFIGHT_GET_DAMAGED, OnDamaged);
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_isRegistered = true;
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_isBeingAttacked = false;
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}
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_owner = GameUnitManager.instance.infightUnits.Search(SharedBattleInfo.Value.ownerId);
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}
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private void OnDamaged(EventDataGetDamaged data)
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{
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//data.sender 发送受伤的角色 data.owner 受到伤害的角色
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if (data.owner.GetID() == _owner.GetID())
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{
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DebugUtil.LogG($"BT harmed by: {data.sender?.GetID()} , owner: {_owner?.GetID()}");
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_isBeingAttacked = true;
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if (data.sender != null)
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{
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SharedBattleInfo.Value.theChosenOneId = data.sender.GetID();
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_target = data.sender;
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}
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}
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}
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public override TaskStatus OnUpdate()
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{
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if (_isBeingAttacked && SharedBattleInfo.Value.theChosenOneId != Constants.INVALID_UINT_ID
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&& SharedBattleInfo.Value.AIName == LevelData.AIType.FallBackAI)
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{
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return TaskStatus.Success;
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}
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if (_isBeingAttacked && SharedBattleInfo.Value.theChosenOneId != Constants.INVALID_UINT_ID
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&& SharedBattleInfo.Value.AIName == LevelData.AIType.FallBackIntensifyAI)
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{
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return AIUtils.FindEnemiesInAttackDistance(_owner).Contains(_target) ? TaskStatus.Running : TaskStatus.Success;
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}
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return TaskStatus.Running;
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}
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public override void OnEnd()
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{
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if (_isBeingAttacked)
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{
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EventManager.Instance.Unregister<EventDataGetDamaged>(EventManager.EventName.INFIGHT_GET_DAMAGED, OnDamaged);
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_isRegistered = false;
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}
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_isBeingAttacked = false;
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}
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public override void OnBehaviorComplete()
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{
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EventManager.Instance.Unregister<EventDataGetDamaged>(EventManager.EventName.INFIGHT_GET_DAMAGED, OnDamaged);
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_isBeingAttacked = false;
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_isRegistered = false;
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}
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}
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} |