643 lines
20 KiB
C#
643 lines
20 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using Framework;
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using PhxhSDK;
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using UnityEngine;
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public partial class UIManager : Singlenton<UIManager>, IInitable
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{
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public const string UI_PREFAB_PATH = "Assets/Art/UI/Prefab/{0}.prefab";
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public Dictionary<string, UIWindow> mMemoryWindows = new Dictionary<string, UIWindow>();
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public Stack<UIWindow> mStackWindows = new Stack<UIWindow>();
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private Dictionary<int, LinkedList<UIWindow>> _layerList = new Dictionary<int, LinkedList<UIWindow>>(16);
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private ScreenOrientation _currentOrientation;
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private Dictionary<string, string> _openingWindows = new Dictionary<string, string>();
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public void Init()
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{
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_AllWindowMeta();
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if (DeviceHelper.IsFullScreenIOS())
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{
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SetFullScreenIOS();
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}
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}
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public void Release()
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{
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}
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/// <summary>
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/// 打开一个UI
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/// UIManager.Instance.OpenWindow("Common/GameUI")
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/// </summary>
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public async UniTask<UIWindow> OpenWindow(string path)
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{
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string uipath = path;
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UIWindow window = null;
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//if (windowType != UIWindowType.Fixed && ConflictDialogManager.Instance.CheckConflict(uipath, mMemoryWindows))
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//{
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// return window;
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//}
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WindowInfo wInfo;
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if (!_windowsInfo.ContainsKey(uipath))
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{
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//if (_windowsInfo.TryGetValue(uipath, out wInfo))
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{
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DebugUtil.LogError("Create ui fail: {0}, no windows info inited", uipath);
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return window;
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}
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}
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wInfo = _windowsInfo[uipath];
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var windowType = wInfo.windowType;
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var uiWindowLayer = wInfo.windowLayer;
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if (!mMemoryWindows.TryGetValue(uipath, out window))
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{
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if (_openingWindows.ContainsKey(uipath))
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{
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return window;
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}
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_openingWindows.Add(uipath, uipath);
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window = await UIRoot.Instance.CreateWindow(uipath, windowType);
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_openingWindows.Remove(uipath);
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if (window != null)
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{
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mMemoryWindows[uipath] = window;
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window.WindowName = uipath;
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window.m_WindowType = windowType;
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window.uiWindowLayer = uiWindowLayer;
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}
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else
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{
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DebugUtil.LogError("Create ui fail: {0}", uipath);
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return window;
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}
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}
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if (windowType != UIWindowType.Fixed && !mMemoryWindows.TryGetValue(uipath, out window))//不是常显UI
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{
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if (!mStackWindows.Contains(window))// 不在打开队列里
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{
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if (windowType == UIWindowType.Normal)//对于Normal类型的UI,需要在打开的时候,将前面打开的UI关闭掉
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{
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if (mStackWindows.Count > 0)
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{
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UIWindow stackWindow = mStackWindows.Peek();
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if (stackWindow != null)
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{
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//List<string> friends = ConflictDialogManager.Instance.GetFrinends(uipath);
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//if (!friends.Contains(stackWindow.WindowName))//如果不在白名单里, 则关闭
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{
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CloseWindow(stackWindow.WindowName, true);
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}
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}
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}
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}
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mStackWindows.Push(window);//添加到打开队列
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}
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else
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{
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if (mStackWindows.Count > 0)
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{
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try
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{
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UIWindow currentWindow = mStackWindows.Peek();
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while (!currentWindow.Equals(window))
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{
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CloseWindow(currentWindow.WindowName, true);
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currentWindow = mStackWindows.Peek();
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}
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}
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catch (Exception e)
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{
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DebugUtil.LogError(e.Message);
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}
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}
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}
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}
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else
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{
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//常显UI,单独处理
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}
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LayerListInsertWindow(window);
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window.OpenWindow();
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return window;
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}
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//重载一下,传参的Open
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public async UniTask<UIWindow> OpenWindow(string path, object data)
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{
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string uipath = path;
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UIWindow window = null;
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//if (windowType != UIWindowType.Fixed && ConflictDialogManager.Instance.CheckConflict(uipath, mMemoryWindows))
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//{
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// return window;
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//}
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WindowInfo wInfo;
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if (!_windowsInfo.ContainsKey(uipath))
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{
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//if (_windowsInfo.TryGetValue(uipath, out wInfo))
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{
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DebugUtil.LogError("Create ui fail: {0}, no windows info inited", uipath);
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return window;
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}
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}
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wInfo = _windowsInfo[uipath];
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var windowType = wInfo.windowType;
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var uiWindowLayer = wInfo.windowLayer;
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if (!mMemoryWindows.TryGetValue(uipath, out window))
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{
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window = await UIRoot.Instance.CreateWindow(uipath, windowType);
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if (window != null)
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{
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mMemoryWindows[uipath] = window;
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window.WindowName = uipath;
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window.m_WindowType = windowType;
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window.uiWindowLayer = uiWindowLayer;
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}
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else
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{
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DebugUtil.LogError("Create ui fail: {0}", uipath);
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return window;
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}
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}
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if (windowType != UIWindowType.Fixed && !mMemoryWindows.TryGetValue(uipath, out window))//不是常显UI
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{
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if (!mStackWindows.Contains(window))// 不在打开队列里
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{
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if (windowType == UIWindowType.Normal)//对于Normal类型的UI,需要在打开的时候,将前面打开的UI关闭掉
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{
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if (mStackWindows.Count > 0)
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{
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UIWindow stackWindow = mStackWindows.Peek();
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if (stackWindow != null)
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{
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//List<string> friends = ConflictDialogManager.Instance.GetFrinends(uipath);
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//if (!friends.Contains(stackWindow.WindowName))//如果不在白名单里, 则关闭
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{
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CloseWindow(stackWindow.WindowName, true);
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}
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}
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}
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}
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mStackWindows.Push(window);//添加到打开队列
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}
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else
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{
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if (mStackWindows.Count > 0)
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{
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try
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{
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UIWindow currentWindow = mStackWindows.Peek();
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while (!currentWindow.Equals(window))
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{
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CloseWindow(currentWindow.WindowName, true);
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currentWindow = mStackWindows.Peek();
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}
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}
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catch (Exception e)
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{
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DebugUtil.LogError(e.Message);
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}
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}
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}
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}
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else
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{
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//常显UI,单独处理
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}
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LayerListInsertWindow(window);
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if (window)
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{
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window.OpenWindow(data);
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}
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return window;
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}
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public bool Back()
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{
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if (mMemoryWindows == null || mMemoryWindows.Count <= 0)
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{
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return false;
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}
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foreach (var key in mMemoryWindows.Keys)
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{
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if (mMemoryWindows[key] != null && mMemoryWindows[key].m_WindowType != UIWindowType.Fixed)
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{
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return mMemoryWindows[key].OnBack();
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}
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}
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return false;
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}
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public bool CloseWindow(string wName, bool destroy = false)
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{
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string windowName = wName;
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bool result = false;
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UIWindow window;
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if (mMemoryWindows.TryGetValue(windowName, out window))
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{
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window.CloseWindow(destroy);
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if (destroy)
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{
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LayerListRemoveWindow(window);
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mMemoryWindows.Remove(windowName);
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}
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if (mStackWindows.Count > 0)
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{
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if (mStackWindows.Peek().Equals(window))
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{
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mStackWindows.Pop();
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//只有是普通界面 才刷新 2018.12.20 wwc 注释 原因:购买道具,弹出商店界面,需要关闭后刷新后面的UI,更新道具数量
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//if (window.m_WindowType == UIWindowType.Normal)
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//{
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//2018.12.20.17:25 qu 移除栈顶的已经destroy掉的, 因为前面的窗口有可能destroy了 (窗口关闭有延时, 导致关闭时不一定被pop出去)
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while (mStackWindows.Count > 0 && !mMemoryWindows.ContainsKey(mStackWindows.Peek().WindowName))
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{
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mStackWindows.Pop();
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}
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if (mStackWindows.Count > 0)
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{
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mStackWindows.Peek().ReloadWindow();
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}
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//}
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}
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}
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result = true;
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}
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//var fsName = FSModel.Instance.GetFSWindowName(windowName);
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//if (!fsName.Equals(windowName))
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//{
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// CloseWindow(fsName, destroy);
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//}
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return result;
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}
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public T GetOpenedWindowByPath<T>(string uipath) where T : UIWindow
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{
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if (mMemoryWindows.ContainsKey(uipath))
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{
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var window = (T)(mMemoryWindows[uipath]);
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return window.gameObject.activeSelf ? window : null;
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}
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return default(T);
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}
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void LayerListInsertWindow(UIWindow window)
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{
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try
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{
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if (window != null)
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{
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LinkedList<UIWindow> currentLayerWindows;
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if (_layerList.TryGetValue((int) window.uiWindowLayer, out currentLayerWindows)
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&& currentLayerWindows != null
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&& currentLayerWindows.Count > 0)
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{
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if (currentLayerWindows.Remove(window))
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{
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}
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currentLayerWindows.AddLast(window);
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//DebugUtil.Log($"{window.WindowName} sibling index is {window.transform.GetSiblingIndex()}");
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//return;
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}
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else
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{
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if (currentLayerWindows == null)
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{
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currentLayerWindows = new LinkedList<UIWindow>();
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_layerList.Add((int) window.uiWindowLayer, currentLayerWindows);
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}
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currentLayerWindows.AddLast(window);
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}
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int siblingIndex = 5; // 让出loading其他想挂在canvas下的奇怪东西
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LinkedList<UIWindow> layerWindows;
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for (int i = 0; i <= (int) UIWindowLayer.Max; i++)
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{
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if (_layerList.TryGetValue(i, out layerWindows) && layerWindows != null)
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{
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if (layerWindows.Count > 0)
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{
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var e = layerWindows.GetEnumerator();
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while (e.MoveNext())
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{
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var currWindow = e.Current;
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if (currWindow != null)
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currWindow.transform?.SetSiblingIndex(siblingIndex++);
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}
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}
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}
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}
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var index = window.transform.GetSiblingIndex();
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//DebugUtil.Log($"{window.WindowName} sibling index is {index}");
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}
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}
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catch (Exception e)
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{
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DebugUtil.LogError(e);
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DebugUtil.LogError("{0}.LayerListInsertWindow error, window name = {1}", GetType(), window.name);
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}
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}
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void LayerListRemoveWindow(UIWindow window)
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{
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try
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{
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if (window != null)
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{
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LinkedList<UIWindow> currentLayerWindows;
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if (_layerList.TryGetValue((int)window.uiWindowLayer, out currentLayerWindows))
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{
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currentLayerWindows?.Remove(window);
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}
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}
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}
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catch (Exception e)
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{
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DebugUtil.LogError(e);
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}
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}
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public bool GetTopWindow(out UIWindow window, out UIWindowLayer layer, int banLayerMask)
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{
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for (int i = (int)UIWindowLayer.Max; i >= 0; i--)
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{
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if (((1 << i) & banLayerMask) == 0)
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{
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LinkedList<UIWindow> highLayerWindows;
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if (_layerList.TryGetValue(i, out highLayerWindows))
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{
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if (highLayerWindows.Count > 0)
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{
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window = highLayerWindows.Last.Value;
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if (window != null)
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{
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layer = (UIWindowLayer)i;
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return true;
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}
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}
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}
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}
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}
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window = null;
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layer = UIWindowLayer.Max;
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return false;
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}
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public int LayerMask(UIWindowLayer layer)
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{
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return 1 << ((int)layer);
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}
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async void SetFullScreenIOS()
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{
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await UniTask.Delay(670);
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// while (true)
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// {
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// var screenOrientation = DragonNativeBridge.GetScreenOrientation();
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// if (screenOrientation != _currentOrientation)
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// {
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// _currentOrientation = screenOrientation;
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// EventDispatcher.Instance.DispatchEvent(new ScreenOrientationChangedEvent(_currentOrientation));
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// }
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// yield return wait;
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// }
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}
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public async UniTask LoadNormalUI(string path, bool isActive = false)
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{
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//var windows = OpenWindow(path);
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string uipath = path;
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UIWindow window = null;
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//if (windowType != UIWindowType.Fixed && ConflictDialogManager.Instance.CheckConflict(uipath, mMemoryWindows))
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//{
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// return window;
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//}
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WindowInfo wInfo;
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if (!_windowsInfo.ContainsKey(uipath))
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{
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//if (_windowsInfo.TryGetValue(uipath, out wInfo))
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{
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DebugUtil.LogError("Create ui fail: {0}, no windows info inited", uipath);
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return;
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}
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}
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wInfo = _windowsInfo[uipath];
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var windowType = wInfo.windowType;
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var uiWindowLayer = wInfo.windowLayer;
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if (!mMemoryWindows.TryGetValue(uipath, out window))
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{
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window = await UIRoot.Instance.CreateWindow(uipath, windowType);
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if (window != null)
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{
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mMemoryWindows[uipath] = window;
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window.WindowName = uipath;
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window.m_WindowType = windowType;
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window.uiWindowLayer = uiWindowLayer;
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}
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else
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{
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DebugUtil.LogError("Create ui fail: {0}", uipath);
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return;
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}
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}
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if (windowType != UIWindowType.Fixed && !mMemoryWindows.TryGetValue(uipath, out window))//不是常显UI
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{
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if (!mStackWindows.Contains(window))// 不在打开队列里
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{
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if (windowType == UIWindowType.Normal)//对于Normal类型的UI,需要在打开的时候,将前面打开的UI关闭掉
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{
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if (mStackWindows.Count > 0)
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{
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UIWindow stackWindow = mStackWindows.Peek();
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if (stackWindow != null)
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{
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//List<string> friends = ConflictDialogManager.Instance.GetFrinends(uipath);
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//if (!friends.Contains(stackWindow.WindowName))//如果不在白名单里, 则关闭
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{
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CloseWindow(stackWindow.WindowName, true);
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}
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}
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}
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}
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mStackWindows.Push(window);//添加到打开队列
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}
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else
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{
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if (mStackWindows.Count > 0)
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{
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try
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{
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UIWindow currentWindow = mStackWindows.Peek();
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while (!currentWindow.Equals(window))
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{
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CloseWindow(currentWindow.WindowName, true);
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currentWindow = mStackWindows.Peek();
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}
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}
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catch (Exception e)
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{
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DebugUtil.LogError(e.Message);
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}
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}
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}
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}
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else
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{
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//常显UI,单独处理
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}
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LayerListInsertWindow(window);
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if (!window)
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{
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DebugUtil.LogError("Create ui fail: {0}", uipath);
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return;
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}
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if (!isActive)
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{
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window.HideWindow();
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}
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else
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{
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window.OpenWindow();
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}
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}
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//展示全部已加载的NormalUI
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public void OpenLoadedNormalUI(string uiName)
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{
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WindowInfo wInfo;
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wInfo = _windowsInfo[uiName];
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if (mMemoryWindows.ContainsKey(uiName))
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{
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mMemoryWindows[uiName].OpenWindow();
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}
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}
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public void CloseAllUI(bool destroy)
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{
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foreach (var kv in mMemoryWindows)
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{
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var window = kv.Value;
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window.CloseWindow(destroy);
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if (destroy)
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{
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LayerListRemoveWindow(window);
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}
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}
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if (destroy)
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{
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mMemoryWindows.Clear();
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mStackWindows.Clear();
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_layerList.Clear();
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}
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}
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public async void ShowUITips(string uiName, string content, int showTime = 1500)
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{
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//放到最上层
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if (!_windowsInfo.ContainsKey(uiName))
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{
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return;
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}
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WindowInfo wInfo = _windowsInfo[uiName];
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if (wInfo.windowType != UIWindowType.PopupTip)
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||
{
|
||
DebugUtil.LogError("UI弹窗注册有误,uiName: {0}", uiName);
|
||
return;
|
||
}
|
||
OpenWindow(uiName, content);
|
||
await UniTask.Delay(showTime);
|
||
CloseWindow(uiName);
|
||
}
|
||
|
||
public async void ShowClickShield(string uiPath, int time = 0)
|
||
{
|
||
//放到最上层
|
||
if (!_windowsInfo.ContainsKey(uiPath))
|
||
{
|
||
return;
|
||
}
|
||
|
||
WindowInfo wInfo = _windowsInfo[uiPath];
|
||
if (wInfo.windowType != UIWindowType.PopupTip)
|
||
{
|
||
DebugUtil.LogError("UI遮挡弹窗注册有误,uiName: {0}", uiPath);
|
||
return;
|
||
}
|
||
|
||
OpenWindow(uiPath);
|
||
UIWindow window;
|
||
if (mMemoryWindows.TryGetValue(uiPath, out window))
|
||
{
|
||
if (window.isOpen)
|
||
{
|
||
window.transform.SetAsLastSibling();
|
||
}
|
||
}
|
||
if (time > 0)
|
||
{
|
||
await UniTask.Delay(time);
|
||
CloseWindow(uiPath);
|
||
}
|
||
}
|
||
|
||
public void CloseClickShield(string uiPath)
|
||
{
|
||
if (mMemoryWindows.ContainsKey(uiPath))
|
||
{
|
||
if (mMemoryWindows[uiPath].isOpen)
|
||
{
|
||
CloseWindow(uiPath);
|
||
}
|
||
}
|
||
}
|
||
|
||
public bool IsWindowOpening(string uiPath)
|
||
{
|
||
string windowName;
|
||
if (_openingWindows.TryGetValue(uiPath, out windowName))
|
||
{
|
||
if (windowName != null)
|
||
{
|
||
return true;
|
||
}
|
||
}
|
||
|
||
return false;
|
||
}
|
||
}
|