90 lines
1.9 KiB
C#
90 lines
1.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using cfg.LevelCfg;
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using Gameplay.Net;
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using UnityEngine;
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public class ChapterInfo : IEnumerable
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{
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private DataChapter _config;
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private List<LevelInfo> _levelList = new();
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public int ID => _config.Id;
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public int GroupID => _config.GroupID;
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public LevelType LevelType => _config.Type;
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public int[] StarList => _config.StarList;
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public int[] Rewards => _config.Rewards;
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/// <summary>
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/// 当前已经领取的奖励的最大index,从1开始
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/// </summary>
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public int OwnRewardMaxIndex => Actor.Instance.Level.GetChapterRewardIndex(ID);
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public int StarCount
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{
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get
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{
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var count = 0;
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foreach (var levelInfo in _levelList)
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{
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count += levelInfo.StarCount;
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}
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return count;
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}
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}
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public int StarMax => _levelList.Count * 3;
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public bool IsLock
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{
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get
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{
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foreach (var levelInfo in _levelList)
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{
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if (!levelInfo.IsLock)
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return false;
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}
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return true;
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}
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}
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public ChapterInfo(DataChapter config)
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{
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_config = config;
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}
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public void AddLevel(LevelInfo levelInfo)
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{
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if (!_levelList.Contains(levelInfo))
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{
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_levelList.Add(levelInfo);
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}
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else
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{
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DebugUtil.LogError($"cant add level,level id:{levelInfo.ID}");
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}
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}
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/// <summary>
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/// 是否可以获得某个章节奖励,index从1开始
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public bool CanGetReward(int index)
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{
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var indexMax = OwnRewardMaxIndex;
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return StarCount >= StarList[index - 1] && indexMax < index;
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}
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public IEnumerator GetEnumerator()
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{
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return _levelList.GetEnumerator();
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}
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} |