166 lines
5.5 KiB
C#
166 lines
5.5 KiB
C#
using Cysharp.Threading.Tasks;
|
|
using Framework;
|
|
using SRF;
|
|
using System;
|
|
using PhxhSDK;
|
|
using TGS;
|
|
using UnityEngine;
|
|
using Constants = Framework.Constants;
|
|
using Object = UnityEngine.Object;
|
|
|
|
namespace Gameplay
|
|
{
|
|
public static class MapUtils
|
|
{
|
|
public static async UniTask<Map> LoadMap(string mapFileName)
|
|
{
|
|
Map map = null;
|
|
var asset = await LoadMapAsset(mapFileName);
|
|
if (asset == null)
|
|
{
|
|
return map;
|
|
}
|
|
|
|
var mapData = await LoadMapData(mapFileName);
|
|
|
|
map = Map.Create(Object.Instantiate(asset), mapData);
|
|
map.TerrainGridSystem.highlightEffect = HighlightEffect.None;
|
|
|
|
var terrainTypeConfig = TerrainTypeConfig.TerrainTypeProperties;
|
|
for (int i = 0; i < map.MapData.BlocksData.Count; i++)
|
|
{
|
|
if (map.MapData.BlocksData[i].TerrainTypeIndex != -1)
|
|
{
|
|
if (terrainTypeConfig[map.MapData.BlocksData[i].TerrainTypeIndex].emptyBlock)
|
|
{
|
|
// map.TerrainGridSystem.CellSetColor(i, Color.red);
|
|
map.TerrainGridSystem.CellSetBorderVisible(i, false);
|
|
// map.TerrainGridSystem.CellSetVisible(i, false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
map.TerrainGridSystem.CellSetBorderVisible(i, true);
|
|
}
|
|
}
|
|
|
|
return map;
|
|
}
|
|
|
|
public static async UniTask<MapData> LoadMapData(string mapFileName)
|
|
{
|
|
var configFilePath = string.Format(Constants.MAP_CONFIG_FORMAT_PATH, mapFileName);
|
|
var mapData = await JsonHelper.LoadFromAddressble<MapData>(configFilePath);
|
|
|
|
if (mapData == null)
|
|
{
|
|
DebugUtil.LogError("LoadMap.LoadMap failed, can not find map config: {0}", configFilePath);
|
|
}
|
|
return mapData;
|
|
}
|
|
|
|
public static void UnLoadMap(Map map)
|
|
{
|
|
if (map != null)
|
|
{
|
|
map.Destroy();
|
|
}
|
|
}
|
|
|
|
|
|
public static Vector3Int LocalToGrid(GridLayout gridLayout, Vector3 local)
|
|
{
|
|
return gridLayout.LocalToCell(local);
|
|
}
|
|
|
|
public static Vector3 GridToWorld(GridLayout gridLayout, Vector3Int position)
|
|
{
|
|
return gridLayout.CellToWorld(position);
|
|
}
|
|
|
|
public static async UniTask<GameObject> LoadMapAsset(string mapFileName)
|
|
{
|
|
if(mapFileName == null)
|
|
{
|
|
return null;
|
|
}
|
|
var prefabFilePath = string.Format(Constants.MAP_ASSET_FORMAT_PATH, mapFileName);
|
|
var asset = await AssetManager.Instance.LoadAssetAsync<GameObject>(prefabFilePath);
|
|
|
|
if (asset == null)
|
|
{
|
|
DebugUtil.LogError("LoadMap.LoadMap failed, can not find map asset: {0}",prefabFilePath);
|
|
return null;
|
|
}
|
|
|
|
return asset;
|
|
}
|
|
|
|
public static void BindCameraController(Camera camera, Map map)
|
|
{
|
|
var cameraController = camera.gameObject.GetComponent<CameraController>();
|
|
if (!cameraController)
|
|
{
|
|
cameraController = camera.gameObject.AddComponent<CameraController>();
|
|
}
|
|
|
|
if (cameraController)
|
|
{
|
|
cameraController.Map = map;
|
|
cameraController.enabled = true;
|
|
}
|
|
cameraController.InitializeCameraPosition(map.MapData.initialCameraPosition);
|
|
}
|
|
|
|
public static void RemoveCameraController(Camera camera)
|
|
{
|
|
CameraManager.Instance.MainCamera.gameObject.RemoveComponentIfExists<CameraController>();
|
|
}
|
|
|
|
public static int Distance(Map map, Vector2Int a, Vector2Int b)
|
|
{
|
|
var cellIndex1 = map.BlockPosition2TGSCellIndex(a);
|
|
var cellIndex2 = map.BlockPosition2TGSCellIndex(b);
|
|
return Distance(map, cellIndex1, cellIndex2);
|
|
}
|
|
|
|
public static int Distance(Map map, int cellIndex1, int cellIndex2)
|
|
{
|
|
return map.TerrainGridSystem.CellGetHexagonDistance(cellIndex1, cellIndex2);
|
|
}
|
|
|
|
public static int Distance(Map map, Vector3 position1, Vector3 position2)
|
|
{
|
|
if (map.WorldPosition2TGSCellIndex(position1, out var cellIndex1)
|
|
&& map.WorldPosition2TGSCellIndex(position2, out var cellIndex2))
|
|
{
|
|
return Distance(map, cellIndex1, cellIndex2);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public static bool CanPass(int moveLevel, TerrainTypeProperty terrainTypeProperty)
|
|
{
|
|
return terrainTypeProperty.crossLevel < moveLevel && !terrainTypeProperty.emptyBlock;
|
|
}
|
|
|
|
public static bool CanPass(int moveLevel, Map.RuntimeBlockProperty terrainTypeProperty)
|
|
{
|
|
return terrainTypeProperty.crossLevel < moveLevel && !terrainTypeProperty.isEmptyBlock;
|
|
}
|
|
|
|
public static void ForceSetCanCross(bool canCross, ref Map.RuntimeBlockProperty property)
|
|
{
|
|
property.isEmptyBlock = !canCross;
|
|
property.crossLevel = canCross ? 0 : int.MaxValue;
|
|
}
|
|
|
|
public static Color GetRGBAColor(string strColor)
|
|
{
|
|
var color = Convert.ToUInt32(strColor, 16);
|
|
return new Color((color >> 24 & 0xFF) / 255f, (color >> 16 & 0xFF) / 255f,
|
|
(color >> 8 & 0xFF) / 255f, (color & 0xFF) / 255f);
|
|
}
|
|
|
|
}
|
|
} |