NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Level/ChapterInfo.cs

152 lines
3.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using cfg.LevelCfg;
using cfg.RedPoint;
using UnityEngine;
/// <summary>
/// 章节信息
/// </summary>
public class ChapterInfo: IRedPointTreeNode
{
/// <summary>
/// 章节配置
/// </summary>
private DataChapter cfg;
/// <summary>
/// 关卡组信息列表
/// </summary>
private List<LevelGroupInfo> listLevelGroupInfo = new();
/// <summary>
/// 红点
/// </summary>
private RedPointNode redPointNode;
#region 属性
/// <summary>
/// 章节配置ID
/// </summary>
public int ID { get { return cfg.Id; } }
public E_ChapterType ChapterType => cfg.Type;
public string MaterialIcon => cfg.MaterialIcon;
public string Name => StringManager.Instance.GetLocalizeTextByKey(cfg.Name);
public string Desc => StringManager.Instance.GetLocalizeTextByKey(cfg.Desc);
//章节序号
public int Index => listLevelGroupInfo[0].FirstOrDefault()?.ChapterIndex ?? 0;
public RedPointNode RedPointNode => redPointNode;
public LevelGroupInfo EasyLevelGroup
{
get { return listLevelGroupInfo.FirstOrDefault((cfg) => cfg.LevelDifficulty == E_LevelDifficulty.Easy); }
}
public LevelGroupInfo HardLevelGroup
{
get { return listLevelGroupInfo.FirstOrDefault((cfg) => cfg.LevelDifficulty == E_LevelDifficulty.Hard); }
}
public int StarCount
{
get
{
var count = 0;
foreach (var lgi in listLevelGroupInfo)
{
count += lgi.StarCount;
}
return count;
}
}
public int StarMax
{
get
{
var count = 0;
foreach (var lgi in listLevelGroupInfo)
{
count += lgi.StarMax;
}
return count;
}
}
public bool IsLock
{
get
{
foreach (var lgi in listLevelGroupInfo)
{
if (!lgi.IsLock)
return false;
}
return true;
}
}
public IEnumerable<LevelInfo> AllLevelInfo
{
get
{
foreach (var levelGroupInfo in listLevelGroupInfo)
{
foreach (var levelInfo in levelGroupInfo)
{
yield return levelInfo;
}
}
}
}
#endregion
public ChapterInfo(DataChapter config)
{
cfg = config;
}
public void AddLevelGroup(LevelGroupInfo levelGroupInfo)
{
if (!listLevelGroupInfo.Contains(levelGroupInfo))
{
listLevelGroupInfo.Add(levelGroupInfo);
}
else
{
DebugUtil.LogError($"cant add levelGroup,levelGroupID:{levelGroupInfo.ID}");
}
}
public void ConstructRedPointTree(int parentID)
{
redPointNode = RedPointManager.Instance.AddDynamicNode(NodeType.Normal, parentID);
foreach (var lgi in listLevelGroupInfo)
{
lgi.ConstructRedPointTree(redPointNode);
}
}
public void ConstructRedPointTree(RedPointNode parent)
{
throw new System.NotImplementedException();
}
// public void InitAllLevelSortIndex()
// {
// var allLevelInfo = AllLevelInfo.ToList();
// allLevelInfo.Sort((a, b) => a.ID.CompareTo(b.ID));
// for (int i = 0; i < allLevelInfo.Count; i++)
// {
// allLevelInfo[i].LevelIndex = i;
// }
// }
}