NLDClient-yudde/ProjectNLD/Assets/Config/Data/fightcfg_weatherconfig.json

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[
{
"ID": 0,
"Name": "晴天",
"BuffIds": [],
"DESC": "",
"NameLocal": "weather_sunshine",
"DescLocal": "weather_sunshine_desc",
"Icon": "Assets/Art_Out/UI/Texture/CommonTextures/MapWeatherAndLand/Icon_Weather_Sunshine.png"
},
{
"ID": 1,
"Name": "沙尘暴",
"BuffIds": [
50003
],
"DESC": "普攻攻击有概率陷入【故障】",
"NameLocal": "weather_sandstorm",
"DescLocal": "weather_sandstorm_desc",
"Icon": "Assets/Art_Out/UI/Texture/CommonTextures/MapWeatherAndLand/Icon_Weather_DustStorm.png"
},
{
"ID": 2,
"Name": "雨天",
"BuffIds": [
50005
],
"DESC": "技能冷却恢复速度减少100%",
"NameLocal": "weather_rain",
"DescLocal": "weather_rain_desc",
"Icon": "Assets/Art_Out/UI/Texture/CommonTextures/MapWeatherAndLand/Icon_Weather_Rain.png"
},
{
"ID": 3,
"Name": "雪天",
"BuffIds": [
50002
],
"DESC": "所有单位3秒内不进行移动则获得【僵硬】效果",
"NameLocal": "weather_snow",
"DescLocal": "weather_snow_desc",
"Icon": "Assets/Art_Out/UI/Texture/CommonTextures/MapWeatherAndLand/Icon_Weather_Snow.png"
},
{
"ID": 4,
"Name": "雾天",
"BuffIds": [
50001
],
"DESC": "攻击范围及技能可以释放范围减半(向上取整)",
"NameLocal": "weather_fog",
"DescLocal": "weather_fog_desc",
"Icon": "Assets/Art_Out/UI/Texture/CommonTextures/MapWeatherAndLand/Icon_Weather_Fog.png"
}
]