NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/GameWrapper/CmpFakeFightScene.cs

49 lines
1.1 KiB
C#

//using CriWare.Assets;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Gameplay.FakeFight
{
public class CmpFakeFightScene : MonoBehaviour
{
public int m_TimeLineId;
public int m_SkillId;
public int m_RoleId;
public Vector3 targetPos;
//public CriAtomAcbAsset acbAsset;
public AudioSource CriSource
{
get
{
var audioPlayer = GameObject.Find("AudioPlayer");
if (audioPlayer)
{
var criSource = audioPlayer.GetComponent<AudioSource>();
if(!criSource)
criSource = audioPlayer.AddComponent<AudioSource>();
criSource.playOnAwake = false;
return criSource;
}
return null;
}
}
private const string Skill_ACB_Path = "Assets/AudioCPK/CueSheet_Sound.acb";
public void ForceInit(int skillId, int timelineId)
{
m_TimeLineId = timelineId;
m_SkillId = skillId;
}
}
}