NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/AI/AIUtils.cs

143 lines
4.9 KiB
C#

using Gameplay.Common;
using Gameplay.Level;
using System.Collections.Generic;
using Gameplay.Unit;
using static Gameplay.Level.LevelData;
namespace Gameplay.AI
{
public static class AIUtils
{
public static GameUnit FindNearestEnemyInSightDistance(GameUnit owner)
{
var enemies = new List<GameUnit>();
GameUnitManager.instance.characterManager.SearchEnemies(owner, enemies);
var distanceList = new Dictionary<GameUnit, int>();
for (var i = 0; i < enemies.Count; i++)
{
var enemy = enemies[i];
if (enemy == null)
{
continue;
}
var distance = MapUtils.Distance(LevelManager.Instance.CurrentLevel.Map, owner.transData.cellIndex, enemy.transData.cellIndex);
if (distance <= owner.fightData.findEnemyRange)
{
distanceList.Add(enemy, distance);
}
}
if (distanceList.Count <= 0)
{
return null;
}
else
{
var minDistance = float.MaxValue;
GameUnit nearestEnemy = null;
foreach (var pair in distanceList)
{
if (minDistance > pair.Value)
{
minDistance = pair.Value;
nearestEnemy = pair.Key;
}
}
return nearestEnemy;
}
}
public static List<GameUnit> FindEnemiesInAttackDistance(GameUnit owner)
{
var enemies = new List<GameUnit>();
GameUnitManager.instance.characterManager.SearchEnemies(owner, enemies);
var enemiesInAttackDistance = new List<GameUnit>();
for (int i = 0; i < enemies.Count; i++)
{
var enemy = enemies[i];
if (enemy == null || enemy.GetID() == owner.GetID())
{
continue;
}
var distance = MapUtils.Distance(LevelManager.Instance.CurrentLevel.Map, owner.transData.cellIndex, enemy.transData.cellIndex);
if (distance <= owner.fightData.attackDistance)
{
enemiesInAttackDistance.Add(enemy);
}
}
return enemiesInAttackDistance;
}
public static List<GameUnit> FindFriendsInSightDistance(GameUnit owner)
{
var allFriends = new List<GameUnit>();
var friendsInSight = new List<GameUnit>();
GameUnitManager.instance.characterManager.SearchFriends(owner, allFriends);
for (var i = 0; i < allFriends.Count; i++)
{
var friend = allFriends[i];
if (friend == null || friend.GetID() == owner.GetID())
{
continue;
}
var distance = MapUtils.Distance(LevelManager.Instance.CurrentLevel.Map, owner.transData.cellIndex, friend.transData.cellIndex);
if (distance <= owner.fightData.findEnemyRange)
{
friendsInSight.Add(friend);
}
}
return friendsInSight;
}
public static GameUnit GetNearestGameUnit(GameUnit owner,GameUnit newUnit, GameUnit unit)
{
var distance = MapUtils.Distance(
LevelManager.Instance.CurrentLevel.Map, owner.transData.cellIndex, unit.transData.cellIndex);
var newDistance = MapUtils.Distance(
LevelManager.Instance.CurrentLevel.Map, owner.transData.cellIndex, newUnit.transData.cellIndex);
return distance <= newDistance ? unit : newUnit;
}
public static int FindNearestPointInPatrolInfo(GameUnit owner, List<PatrolInfo> patrolInfos)
{
var distanceList = new Dictionary<int, int>();
for (var i = 0; i < patrolInfos.Count; i++)
{
var point = LevelManager.Instance.CurrentLevel.Map.BlockPosition2TGSCellIndex(patrolInfos[i].patrolPoint);
distanceList.Add(i, MapUtils.Distance(LevelManager.Instance.CurrentLevel.Map, owner.transData.cellIndex, point));
}
var minDistance = int.MaxValue;
int nearestPoint = 0;
foreach (var pair in distanceList)
{
if (minDistance > pair.Value)
{
minDistance = pair.Value;
nearestPoint = pair.Key;
}
}
return nearestPoint;
}
public static bool IsNeedStop(GameUnit owner)
{
return owner.statusData.isOnVehicle || owner.statusData.isChaos || owner.statusData.isStun
|| owner.statusData.isLockPos ||owner.statusData.isRetreat;
}
}
}