NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Guide/GuideGroup.cs

183 lines
5.7 KiB
C#

using cfg.GuideCfg;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Gameplay.Guide
{
/// <summary>
/// 引导组
/// </summary>
public class GuideGroup
{
/// <summary>
/// 引导步骤
/// </summary>
private readonly LinkedList<GuideStepBase> linkGuideStep;
/// <summary>
/// 当前引导步骤
/// </summary>
private LinkedListNode<GuideStepBase> curStep;
#region 属性
/// <summary>
/// 引导组id
/// </summary>
public int GroupId
{
get; private set;
}
/// <summary>
/// 是否引导中
/// </summary>
public bool IsGuiding
{
get { return curStep != null && curStep.Value.IsGuiding; }
}
/// <summary>
/// 是否引导完成
/// </summary>
public bool IsComplete
{
get { return curStep != null && curStep == linkGuideStep.Last && E_GuideState.Complete == curStep.Value.GuideState; }
}
/// <summary>
/// 当前引导步骤
/// </summary>
public GuideStepBase CurStep
{
get { return curStep.Value; }
}
/// <summary>
/// 获取下一步引导id
/// </summary>
public int NextGroupId
{
get
{
if (null == linkGuideStep.Last)
return 0;
return linkGuideStep.Last.Value.Cfg.NextId;
}
}
#endregion
/// <summary>
/// 引导组构造
/// </summary>
/// <param name="groupId"></param>
/// <param name="linkCfg"></param>
/// <param name="isSkipBeginSkip">是否跳过起始步骤</param>
public GuideGroup(int groupId, LinkedList<DataGuideCfg> linkCfg, bool isSkipBeginSkip = false)
{
GroupId = groupId;
linkGuideStep = new();
foreach (DataGuideCfg cfg in linkCfg)
{
if (!isSkipBeginSkip)
{
linkGuideStep.AddLast(CreateGuideStep(cfg));
continue;
}
if (!cfg.IsBeginStep)
linkGuideStep.AddLast(CreateGuideStep(cfg));
}
curStep = linkGuideStep.First;
}
/// <summary>
/// 开始引导
/// </summary>
public void BeginGuide()
{
if (null == curStep)
return;
curStep.Value.StartGuide();
}
/// <summary>
/// 开始下一步引导
/// </summary>
public void BeginNextStep()
{
curStep = curStep.Next;
curStep.Value.StartGuide();
}
/// <summary>
/// 开始指定步骤引导
/// </summary>
/// <param name="id"></param>
public void BeginGuideById(int id)
{
curStep = linkGuideStep.First;
while (null != curStep)
{
if (curStep.Value.Cfg.Id == id)
break;
curStep = curStep.Next;
}
curStep?.Value.StartGuide();
}
/// <summary>
/// 结束引导
/// </summary>
public void EndGuide()
{
if (IsGuiding)
{
UIRoot.Instance.IsEnableGraphicRaycaster(true);
curStep.Value.EndGuide();
}
}
/// <summary>
/// 创建引导步骤
/// </summary>
/// <param name="dataGuideCfg"></param>
/// <returns></returns>
private GuideStepBase CreateGuideStep(DataGuideCfg dataGuideCfg)
{
if (null == dataGuideCfg)
return null;
return dataGuideCfg.GuideStepType switch
{
E_GuideStepType.PlayVideo => new PlayVideoStep(dataGuideCfg),
E_GuideStepType.ClickButton => new ClickButtonStep(dataGuideCfg),
E_GuideStepType.DragButton => new SliderButtonStep(dataGuideCfg),
E_GuideStepType.ClickFloor => new ClickFloorStep(dataGuideCfg),
E_GuideStepType.EnterHome => new EnterMainStateStep(dataGuideCfg),
E_GuideStepType.ShowGuideTip => new ShowGuideTipStep(dataGuideCfg),
E_GuideStepType.EnterLevel => new EnterLevelStep(dataGuideCfg),
E_GuideStepType.Embattle => new LevelEmbattleStep(dataGuideCfg),
E_GuideStepType.EmbattleVehicle => new LevelEmbattleStep(dataGuideCfg),
E_GuideStepType.TeachFightMove => new TeachFightMoveStep(dataGuideCfg),
E_GuideStepType.TeachFightAttack => new TeachFightAttackStep(dataGuideCfg),
E_GuideStepType.TeachFightEmbattle => new TeachFightEmbattle(dataGuideCfg),
E_GuideStepType.TeachFightMoraleAndRepression => new TeachMoraleAndRepression(dataGuideCfg),
E_GuideStepType.TeachFightUseSkill => new TeachUseSkill(dataGuideCfg),
E_GuideStepType.WaitLevelComplete => new WaitLevelOver(dataGuideCfg),
E_GuideStepType.OpenChoosePerson => new OpenChoosePersonStep(dataGuideCfg),
E_GuideStepType.Wait => new WaitStep(dataGuideCfg),
E_GuideStepType.WaitOpenChangeName => new WaitOpenChangeName(dataGuideCfg),
E_GuideStepType.WaitEditTeam => new WaitEditTeamStep(dataGuideCfg),
E_GuideStepType.NoteStep => new NoteStep(dataGuideCfg),
_ => throw new Exception($"未处理类型:{dataGuideCfg.GuideStepType}"),
};
}
}
}