388 lines
12 KiB
C#
388 lines
12 KiB
C#
namespace Framework
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{
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public partial class EventManager
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{
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public enum EventName
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{
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None,
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// add your event name here
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//MainPanel
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EN_ShowAllCharacterSortType,
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EN_CharacterLevelUp,
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EN_ShowAllCharacterOpenDetailUI,
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EN_ShowAllCharacterFavorableUI,
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EN_ShowAllCharacterOpenBaseAttriUI,
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EN_UIControllCultivateMainInput,
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EN_UICultivateUIStateChange,
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ChangeMainPanelPoster,
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/// <summary>
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/// 进入看板娘预览编辑
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/// </summary>
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PreviewMainPanelPoster,
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/// <summary>
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/// 看板娘预览编辑返回
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/// </summary>
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MainPanelPosterRelocate,
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// level battle
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UnitDispose,
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LevelUnitBorn,
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LevelUnitSelect,
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LevelUnitUnSelect,
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LevelTimeIncrease,
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LevelCharacterArriveBlock,
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LoginComplete,//当LoginOK时发送消息
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LoginOut,//当登出时发送消息
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LevelBattleBegin,
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LevelComplete,
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LevelStageSuccess,
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LevelFail,
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LevelStarGoalComplete,
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LevelStarGoalFail,
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MapRuntimeBlockPropertyChange,
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FightCmpTimelinePause,
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//level Fight UI
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LevelFightStartChange,
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LevelFightUIStateChange,
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LevelFightUIHPInit,
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LevelFightUIPauseChange,
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LevelFightUIJustDie,
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LevelFightUIChangeStepOne,
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LevelSpeedChange,
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UICancelSkillPut,
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UIMissionWinRtSet,
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UIPreLevelBattleBegin,
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UI_USE_SKILL,
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UI_SKILL_CANCEL,
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UI_START_USE_SKILL,
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UI_END_USE_SKILL,
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// 剧情事件
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STORY_CLICK_SCREEN,
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STORY_OPEN_CHOICE_UI,
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STORY_CHOICE_CLICK,
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STORY_START_AUTO_PLAY,
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SOTRY_STOP_AUTO_PLAY,
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SOTRY_PLAYER_TALK,
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STORY_PLAYER_TALK_HIDE,
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STORY_BLOCK_END,
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STORY_BLOCK_START,
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STORY_CLICK_SKIP,
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STORY_OPEN_NAME_PANEL,
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STORY_BLACK_ENTER,
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STORY_BLACK_EXIT,
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STORY_WHITE_ENTER,
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STORY_WHITE_EXIT,
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// 战斗中事件
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INFIGHT_UNIT_READY,
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INFIGHT_UNIT_CELLINDEX_CHANGE,
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INFIGHT_UNIT_DEAD, // 角色死亡
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INFIGHT_HPCHANGED,
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INFIGHT_MORALECHANGED,
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INFIGHT_SHIELDCHANGED,
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INFIGHT_UNIT_REMOVE, // 角色被移除出战斗
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INFIGHT_UNIT_DEAD_OVER, // 死亡动画播放完毕
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INFIGHT_GET_DAMAGED, // 使用EventDataDamageText
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INFIGHT_CHARACTER_START_RETREAT, // 角色开始逃跑
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INFIGHT_CHARACTER_END_RETREAT, // 角色结束逃跑
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INFIGHT_VEHICLE_DESTROY, // 载具死亡
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INFIGHT_UP_VEHICLE, // 上车
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INFIGHT_DOWN_VEHICLE, // 下车
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INFIGHT_STATUS_CHANGED, // 状态改变
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INFIGHT_BACK_PREPARE, // 从战斗中返回备战席-单独使用
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INFIGHT_REBORN_UNIT, // 复活单位-单独使用
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INFIGHT_OP_SET_TARGET, // 设置目标
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INFIGHT_OP_SET_MOVEPOS, // 设置移动位置
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INFIGHT_BEPROTECT_UNIT_FINISHED, // 被保护单位完成
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INFIGHT_BEPROTECT_UNIT_DEAD, // 被保护单位死亡
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INFIGHT_CAPTURE_PROGRESS, // 占领进度
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INFIGHT_CAPTURE_START, // 开始占领
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INFIGHT_CAPTURE_STOP, // 结束占领
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INFIGHT_CAPTURE_FINSIHED, // 占领目标区域完成
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INFIGHT_FLAG_COLLECTED, // 旗子被收集
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INFIGHT_BUFF_ADDICON, // 添加buff图标
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INFIGHT_BUFF_REMOVEICON, // 移除buff图标
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INFIGHT_BLACK_SCREEN_START, // 黑屏开始
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INFIGHT_BLACK_SCREEN_END, // 黑屏结束
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INFIGHT_SKILL_ACTON_UNIT, //技能释放时作用的unit
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INFIGHT_UNIT_VISIBLE_CHANGE, // 单位可见性改变
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//--------- AI ------------
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INFIGHT_CHARACTER_AI_CHAIN, //连锁 AI索敌时发送
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INFIGHT_CHARACTER_AI_PROVOKE,
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INFIGHT_CHARACTER_AI_SPECIALBEHAVIOR,
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INFIGHT_CHARACTER_AI_GROUPCHAIN, //按组连锁触发
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INFIGHT_ENTER_LOW_MORALE,// 进入压制状态 弃用
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INFIGHT_EXIT_LOW_MORALE,// 退出压制状态 弃用
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INFIGHT_MORALE_STATE_CHANGED, // 士气状态改变 使用 EDMoraleStateChange
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INFIGHT_SKILL_START_PAUSE, // 进入放技能暂停
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INFIGHT_SKILL_END_PAUSE, // 退出放技能暂停
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EFFECT_INST_FINISHED, // 特效创建完成
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EFFECT_INST_RETURN, // 特效回收
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INFIGHT_PLAYER_SKILL_READYUSE, // 准备释放指挥官技能 使用 EDReadyPlayerSkill
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INFIGHT_PLAYER_SKILL_RELEASE, // 释放指挥官技能摊手 使用 EDReleasePlayerSkill
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INFIGHT_PLAYER_SKILL_VIEW_TRIGGER, // 指挥官技能view触发事件
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INFIGHT_SUMMON_CREATED, // 召唤物准备完成
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INFIGHT_AUDIO_SELF_RETREAT, // 主动撤退音效
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INFIGHT_AUDIO_SELECT_UNIT, // 选择单位音效
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INFIGHT_AUDIO_CLICK_MOVE, // 移动单位音效
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INFIGHT_AUDIO_CLICK_ATTACK, // 攻击单位音效
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INFIGHT_AUDIO_USE_SKILL, // 使用技能音效
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INFIGHT_AUDIO_UP_VEHICLE, // 上车音效
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INFIGHT_AUDIO_DOWN_VEHICLE, // 下车音效
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INFIGHT_AUDIO_GET_P_BUFF, // 获得正面buff音效
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INFIGHT_AUDIO_KILL_ENEMY, // 击杀敌人音效
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INFIGHT_AUDIO_LET_ENEMY_RETREAT, // 使敌人撤退音效
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INFIGHT_AUDIO_BE_ATTACK_AND_HAS_SHEILD, // 被攻击有装甲音效
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INFIGHT_AUDIO_BE_ATTACK_AND_NO_SHEILD, // 被攻击装甲归0音效
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INFIGHT_AUDIO_BE_ATTACK_AND_ENTER_LOW_MORALE, // 进入压制状态音效
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INFIGHT_AUDIO_BE_ATTACK_AND_ENTER_RETREAT, // 进入撤退状态音效
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INFIGHT_AUDIO_BE_ATTACK_AND_DEAD, // 被攻击死亡音效
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ToFightModelDragEnd,
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ToFightModelDragSuc,
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//Level Client Server Interaction
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ServerResponseEnterLevel,
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ServerResponseExitLevel,
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NewLevelServerData,
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LevelServerDataDirty,
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LevelInfoChanged,
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ChapterInfoChange,
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LevelUnlock,
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//Net
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NetError,
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NetConnecting,
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NetConnected,
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NetHandshakeDone,
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NetLoginServerInfo,
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NetReloginAgain,
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NetOpResultError,
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//UI
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RedPointDataChange,
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DebugHeadRoleID,
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HideAllUIExcept,
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ShowAllUIHiden,
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ClearUIStack,
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/// <summary>
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/// 打开BackReturn
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/// </summary>
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OpenUI_BackReturn,
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/// <summary>
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/// 通用UI打开事件
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/// </summary>
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UIOpen,
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/// <summary>
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/// 通用打开UI事件,动画播放完成
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/// </summary>
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UIOpenAndAnim,
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/// <summary>
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/// 通用UI关闭事件
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/// </summary>
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UIClose,
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//Data
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AllConfigLoad,
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// 玩家
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SetName,
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ActorLogicDataUpdate,//角色逻辑数据更新
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AdultAuthResult,//实名认证结果
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//抽卡
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UIReturnRaffleResult,
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//编队
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TeamEditCreateSucc,
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TeamUpdate,
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TeamEditModelCreate,
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TeamEditModelClear,
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TeamEditPreviewInit,
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TeamModified,
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TeamEditVehicleChoose,
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//新登录
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EN_UINewLoginTips,
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//手机短信验证码请求失败
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PhoneCodeRequsetFail,
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//手机短信验证码登录失败
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PhoneCodeLoginFail,
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PhoneCodeLoginSuc,
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//背包
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ItemChange,//背包里有物品变动
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CategoryReload,//背包重新加载
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CategoryRefresh,//背包刷新
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//角色
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GetNewCharacter,//获得新角色
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CharacterInfoRefresh,
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//载具
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VehecleUpgrade,
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//全局事件
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Android_Click_Back,
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Android_Application_Quit,
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//邮件
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/// <summary>
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/// 有新邮件
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/// </summary>
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HaveNewMail,
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ClaimMailGoods,
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/// <summary>
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/// 邮件状态变化
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/// </summary>
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MailStateChange,
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/// <summary>
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/// 请求邮件数据
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/// </summary>
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RequireMailRet,
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//礼包码
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GiftCodeClaim,
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//商店
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GetShopData,
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ShopBuyGoodsRet,
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//任务
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UpdateAllTask,
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UpdateTaskCompleted,
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/// <summary>
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/// 单个任务完成
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/// </summary>
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TaskCompleted,
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//浮空信息
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ShowMsg,
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//PVP
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OnPVPFightStart,
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OnPVPFightFinish,
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OnGetPVPInformationFromServer,
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OnGetPVPInformation,
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OnPVPFightDataSettlement,
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OnGetPVPRankInfo,
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OnPVPRankInfoUpdate,
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OnSelectPvPUnit,
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OnUnSelectPvPUnit,
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OnPVPUnitAdd,
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OnPVPUnitRemove,
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OnDefenceSaveSuc,
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/// <summary>
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/// 指挥官技能升级
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/// </summary>
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CultivatePlayerSkillUpgrade,
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//Loading后转场动画
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TransitionShowStart,
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TransitionShowEnd,
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//IAP
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IAPServerVerifySuccessful,
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//界面跳转完成
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WindowJumpFinished,
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/// <summary>
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/// 播放视频完成
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/// </summary>
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PlayVideoComplete,
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/// <summary>
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/// 玩家信息更新
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/// </summary>
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PlayerInfoUpdate,
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#region 新手指引
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/// <summary>
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/// 新手引导退出关卡
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/// </summary>
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GuideExitLevel,
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/// <summary>
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/// 点击引导按钮
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/// </summary>
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GuideClickButton,
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/// <summary>
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/// 加载完成
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/// </summary>
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GuideLoadingExecutor,
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/// <summary>
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/// 切换剧情状态
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/// </summary>
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Guide_ChangeStoryState,
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/// <summary>
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/// 切换关卡状态
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/// </summary>
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Guide_ChangeLevelState,
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/// <summary>
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/// 点击地板
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/// </summary>
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Guide_ClickFloor,
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/// <summary>
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/// 战斗开始按钮显示
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/// </summary>
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Guide_FightStartShow,
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/// <summary>
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/// 备战区显示
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/// </summary>
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Guide_PreparatShow,
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Guide_UseSkill,
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/// <summary>
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/// 取消指挥官技能
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/// </summary>
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Guide_CancelPlayerSkill,
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/// <summary>
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/// 使用指挥官技能
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/// </summary>
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Guide_UsePlayerSkill,
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/// <summary>
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/// 准备使用指挥官技能
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/// </summary>
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Guide_PreparaPlayerSkill,
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/// <summary>
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/// 角色进载具
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/// </summary>
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Guide_JoinVehicle,
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#endregion
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}
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}
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} |