68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
using NLDPB;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Gameplay.LegionBattle
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{
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/// <summary>
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/// 军团战建筑数据
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/// </summary>
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public sealed class LegionBuildingInfo
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{
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/// <summary>
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/// 建筑索引
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/// </summary>
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public int Index { get; private set; }
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/// <summary>
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/// 建筑id
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/// </summary>
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public int ID { get; private set; }
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/// <summary>
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/// 建筑坐标
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/// </summary>
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public Vector2Int Coordinate { get; private set; }
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/// <summary>
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/// 建筑内的玩家
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/// </summary>
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public List<int> listActorId { get; private set; }
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/// <summary>
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/// 当前阵营
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/// </summary>
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public BattlefieldActorCamp CurCamp { get; private set; }
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/// <summary>
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/// 防守成功次数
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/// </summary>
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public int DefenceCount { get; private set; }
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/// <summary>
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/// 被攻占次数
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/// </summary>
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public int AttackedTotal { get; private set; }
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public LegionBuildingInfo()
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{
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listActorId = new List<int>();
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}
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public void CopyInfo(MSG_LB_Building info)
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{
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Index = (int)info.Index;
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ID = (int)info.Id;
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Coordinate = new Vector2Int((int)info.Nz, (int)info.Nx);
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listActorId.Clear();
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for (int i = 0; i < info.Actors.Count; ++i)
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{
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listActorId.Add((int)info.Actors[i]);
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}
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CurCamp = BattlefieldActorCamp.BacNone;
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}
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public void CopyInfo(BattlefieldActorCamp camp, int defCount, int total)
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{
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CurCamp = camp;
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DefenceCount = defCount;
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AttackedTotal = total;
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}
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}
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} |