NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LevelFight/UIDefeatGameController.cs

52 lines
1.1 KiB
C#

using Gameplay.Level;
using TMPro;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
public class UIDefeatGameController : UIWindow{
//UI GameObj
///Auto Gen Start///
public Image Image_FailedBG;
public Image Image_Tip;
public TMP_Text Text_Failed;
public TMP_Text Text_FightTime;
public Image Image_Clock;
public TMP_Text Text_Time;
public Image Image_PhysicalPower;
public TMP_Text Text_PPNum;
public TMP_Text Text_PhysicalPowerBack;
public TMP_Text Text_FailedDescribe0;
public TMP_Text Text_FailedDescribe1;
public TMP_Text Text_FailedDescribe2;
public Image Image_AccountLogo;
public Button Button_Continue;
public TMP_Text Text_Continue;
///Auto Gen End///
// Use this for initialization
public override void OnAwake()
{
//bind UI GameObj
UIDefeatGameBinder.GetComponents(this);
BindButton(Button_Continue, () =>
{
LevelManager.Instance.ExitLevelDirectly();
});
}
//invoke when open window
protected override void OnOpenWindow()
{
}
//invoke when reload window
protected override void OnReloadWindow()
{
}
}