347 lines
23 KiB
C#
347 lines
23 KiB
C#
using System;
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using Cysharp.Threading.Tasks;
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using Framework;
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using PhxhSDK;
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using UnityEngine;
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using UnityEngine.UI;
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/*
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╔═══════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╗
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║ UIWindow 按钮绑定模块 (Button Binding) ║
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╠═══════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╣
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║ ║
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║ 【模块功能】 ║
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║ 本模块提供了两大核心功能: ║
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║ 1. 手动按钮绑定 API - 在OnInit()中手动绑定自定义按钮 ║
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║ 2. 默认按钮自动绑定 - 约定节点名自动绑定常用按钮(返回按钮) ║
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║ ║
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║ 注意:默认关闭按钮和回主界面按钮的处理已移至独立的 partial 文件: ║
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║ • UIWindow.DefaultCloseButton.cs - 处理默认关闭按钮(BgClose、BtnClose) ║
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║ • UIWindow.DefaultHomeButton.cs - 处理默认回主界面按钮(BtnHome、BtnBackHome、HomeButton) ║
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║ ║
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║ 【使用方式】 ║
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║ ║
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║ ┌──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐ ║
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║ │ 方式一:使用默认按钮(推荐) │ ║
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║ └──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘ ║
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║ ║
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║ 只需在预制体中创建约定名称的按钮节点,框架会自动绑定: ║
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║ ║
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║ ⬅️ 返回按钮: ║
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║ 节点名:BtnBack、BackButton 或 BtnReturn ║
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║ 默认行为:调用 Back() → 触发 OnBack() → 使用 BackStrategy ║
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║ 重写方法:OnBack() (async) ║
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║ 特点:与返回键(Android Back/ESC)行为完全一致 ║
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║ ║
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║ 示例: ║
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║ public class MyWindow : UIWindow ║
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║ { ║
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║ // 无需任何代码,自动绑定 ║
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║ } ║
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║ ║
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║ ┌──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐ ║
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║ │ 方式二:手动绑定自定义按钮 │ ║
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║ └──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘ ║
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║ ║
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║ 在 OnInit() 中使用 BindButton() API 手动绑定: ║
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║ ║
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║ 示例: ║
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║ protected override void OnInit() ║
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║ { ║
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║ // 通过路径绑定 ║
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║ BindButton("BtnStart", OnStartClick); ║
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║ ║
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║ // 通过Button组件绑定 ║
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║ BindButton(myButton, OnMyButtonClick); ║
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║ ║
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║ // 带参数绑定 ║
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║ BindButton(itemButton, OnItemClick, itemData); ║
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║ ║
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║ // 静音绑定(不播放音效) ║
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║ BindButton(silentButton, OnSilentClick, playAudio: false); ║
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║ } ║
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║ ║
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║ ┌──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐ ║
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║ │ 方式三:自定义默认按钮 │ ║
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║ └──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘ ║
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║ ║
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║ 重写虚属性或虚方法自定义默认按钮: ║
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║ ║
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║ 示例: ║
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║ public class CustomWindow : UIWindow ║
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║ { ║
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║ // 自定义返回逻辑(与返回键行为一致) ║
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║ protected override async UniTask<bool> OnBack() ║
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║ { ║
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║ SaveCurrentState(); ║
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║ CloseWindow(false); ║
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║ return true; ║
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║ } ║
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║ } ║
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║ ║
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║ 【更多信息】 ║
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║ • 关闭按钮详细文档:Assets/Code/Scripts/Framework/UI/UIWindow.DefaultCloseButton.cs ║
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║ • 回主界面按钮详细文档:Assets/Code/Scripts/Framework/UI/UIWindow.DefaultHomeButton.cs ║
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║ • 返回按钮详细文档:本文件中的 Default Back Button 部分 ║
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║ ║
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╚═══════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╝
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*/
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/// <summary>
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/// UI窗口基类 - 按钮绑定部分
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/// 提供按钮绑定API和默认按钮自动绑定功能
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/// </summary>
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public abstract partial class UIWindow
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{
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#region Button Binding Core - 按钮绑定核心逻辑
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/// <summary>
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/// 处理按钮点击的音频逻辑
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/// </summary>
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private void HandleButtonAudio(Button button, bool playAudio)
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{
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if (!playAudio) return;
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var clickAudio = button.GetComponent<ClickAudio>();
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if (clickAudio)
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{
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if (clickAudio.IsPlayAudio && !string.IsNullOrEmpty(clickAudio.AudioKey))
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{
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AudioManager.Instance.PlayAudio(clickAudio.AudioKey);
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}
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}
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else
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{
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CommonUtilsFramework.PlayUICommonSound();
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}
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}
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/// <summary>
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/// 绑定按钮点击事件的核心逻辑(无参数)
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/// </summary>
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private void BindButtonCore(Button button, Action action, bool playAudio = true)
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{
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if (button is null)
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{
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DebugUtil.LogError("传入按钮为空,无法绑定点击事件!");
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return;
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}
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button.onClick.RemoveAllListeners();
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button.onClick.AddListener(() =>
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{
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DebugUtil.Log("按钮被点击: {0}", button.gameObject.name);
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if (UIManager.IsUIInputBlocked) return;
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UIManager.Instance.BlockUIForNormalOperation();
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HandleButtonAudio(button, playAudio);
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action?.Invoke();
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});
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DebugUtil.Log("按钮绑定完成: {0}", button.gameObject.name);
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}
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/// <summary>
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/// 绑定按钮点击事件的核心逻辑(带参数)
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/// </summary>
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private void BindButtonCore<T>(Button button, Action<T> action, T parameter, bool playAudio = true)
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{
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if (button is null) return;
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button.onClick.RemoveAllListeners();
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button.onClick.AddListener(() =>
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{
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if (UIManager.IsUIInputBlocked) return;
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UIManager.Instance.BlockUIForNormalOperation();
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HandleButtonAudio(button, playAudio);
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if (parameter == null)
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{
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DebugUtil.LogError("=== 传入参数为空! ===");
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}
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action?.Invoke(parameter);
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});
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}
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#endregion
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#region Button Binding Public API - 手动绑定按钮的公共API
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/// <summary>
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/// 通过路径绑定按钮
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/// </summary>
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/// <param name="target">按钮节点路径(相对于窗口根节点)</param>
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/// <param name="action">点击回调</param>
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/// <param name="playAudio">是否播放点击音效(默认true)</param>
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/// <returns>Button组件</returns>
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/// <example>
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/// BindButton("TopBar/BtnSettings", OnSettingsClick);
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/// </example>
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public Button BindButton(string target, Action action, bool playAudio = true)
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{
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GameObject obj = transform.Find(target)?.gameObject;
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if (obj is not null)
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{
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Button button = obj.GetComponent<Button>();
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BindButtonCore(button, action, playAudio);
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return button;
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}
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else
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{
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DebugUtil.LogError("未找到按钮节点: {0}/{1}", gameObject.name, target);
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}
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return null;
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}
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/// <summary>
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/// 直接绑定Button组件
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/// </summary>
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/// <param name="button">Button组件</param>
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/// <param name="action">点击回调</param>
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/// <param name="playAudio">是否播放点击音效(默认true)</param>
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/// <returns>Button组件</returns>
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/// <example>
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/// BindButton(myButton, OnMyButtonClick);
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/// </example>
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public Button BindButton(Button button, Action action, bool playAudio = true)
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{
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if (button is not null)
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{
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BindButtonCore(button, action, playAudio);
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return button;
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}
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else
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{
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DebugUtil.LogError("传入按钮为空,请检查按钮绑定参数!");
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}
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return button;
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}
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/// <summary>
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/// 通过GameObject绑定按钮(带参数)
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/// </summary>
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/// <typeparam name="T">参数类型</typeparam>
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/// <param name="obj">按钮GameObject</param>
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/// <param name="action">点击回调</param>
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/// <param name="parameter">回调参数</param>
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/// <param name="playAudio">是否播放点击音效(默认true)</param>
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/// <returns>Button组件</returns>
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/// <example>
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/// BindButton(itemObj, OnItemClick, itemData);
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/// </example>
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public Button BindButton<T>(GameObject obj, Action<T> action, T parameter, bool playAudio = true)
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{
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if (obj is not null)
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{
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Button button = obj.GetComponent<Button>();
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BindButtonCore(button, action, parameter, playAudio);
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return button;
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}
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else
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{
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DebugUtil.LogError("传入GameObject为空,请检查按钮绑定参数!");
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}
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return null;
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}
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/// <summary>
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/// 直接绑定Button组件(带参数)
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/// </summary>
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/// <typeparam name="T">参数类型</typeparam>
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/// <param name="button">Button组件</param>
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/// <param name="action">点击回调</param>
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/// <param name="parameter">回调参数</param>
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/// <param name="playAudio">是否播放点击音效(默认true)</param>
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/// <returns>Button组件</returns>
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/// <example>
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/// BindButton(itemButton, OnItemClick, itemData);
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/// </example>
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public Button BindButton<T>(Button button, Action<T> action, T parameter, bool playAudio = true)
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{
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if (button is not null)
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{
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BindButtonCore(button, action, parameter, playAudio);
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return button;
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}
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else
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{
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DebugUtil.LogError("传入按钮为空,请检查按钮绑定参数!");
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}
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return button;
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}
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#endregion
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#region Default Back Button - 默认返回按钮自动绑定
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/// <summary>
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/// 默认返回按钮的节点名配置(子类可重写)
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///
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/// 默认支持的节点名:
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/// - BtnBack: 返回按钮(推荐,最常用)
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/// - BackButton: 返回按钮
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/// - BtnReturn: 返回按钮
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///
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/// 自定义示例:
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/// protected override string[] DefaultBackButtonNames => new[] { "BtnPrevious" };
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///
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/// 禁用返回按钮:
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/// protected override string[] DefaultBackButtonNames => new string[0];
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/// </summary>
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protected virtual string[] DefaultBackButtonNames => new[] { "BtnBack", "BackButton", "BtnReturn" };
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/// <summary>
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/// 绑定所有配置的默认返回按钮
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/// 在 DoInit() 阶段自动调用,无需手动调用
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///
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/// 重要说明:
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/// - 返回按钮会调用 Back() 方法,触发 OnBack() 虚方法
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/// - 点击返回按钮 = 按下返回键(Android Back / ESC)
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/// - 子类通过重写 OnBack() 来自定义返回逻辑
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/// - 默认使用 BackStrategy 配置的策略
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/// </summary>
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private void BindDefaultBackButtons()
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{
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foreach (var buttonName in DefaultBackButtonNames)
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{
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TryBindBackButton(buttonName);
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}
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}
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/// <summary>
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/// 尝试绑定返回按钮
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/// 如果节点不存在,不会报错,只是不绑定
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///
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/// 绑定后,点击按钮会调用 Back() 方法,触发 OnBack() 虚方法
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/// </summary>
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private void TryBindBackButton(string nodeName)
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{
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var trans = transform.Find(nodeName);
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if (trans)
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{
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var btn = trans.GetComponent<Button>();
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if (btn)
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{
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// 绑定到 Back() 方法,会触发 OnBack() 虚方法
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BindButton(btn, () => Back().Forget());
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DebugUtil.Log("✅ 已自动绑定返回按钮: {0} -> {1} -> Back()", WindowName, nodeName);
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}
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}
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}
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// 注意:返回按钮不需要 OnBackClick() 方法
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// 它直接调用 Back() 方法,触发 OnBack() 虚方法
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// OnBack() 方法定义在 UIWindow.Lifecycle.cs 中
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//
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// 自定义返回逻辑示例:
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// protected override async UniTask<bool> OnBack()
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// {
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// SaveCurrentState();
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// CloseWindow(false);
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// return true; // 返回true表示已处理
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// }
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#endregion
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}
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