NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Effect/EEffectState.cs

20 lines
279 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Gameplay.Effect
{
public enum EEffectState
{
Error,
Loading,
Playing,
Returned,
Destroied,
}
}