51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using cfg.SummonCfg;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Gameplay.Summon
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{
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using Gameplay.Character;
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using Gameplay.Skill;
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public class SummonTent : BaseSummon
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{
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public float triggerInterval = 2f;
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public int emitBulletId;
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public int areaId;
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public SummonTent(DataSummon configData, uint id, SkillHandle skillHandle)
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: base(configData, id, skillHandle.owner.commonData.troopId, skillHandle)
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{
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avatarType = Common.EAvatarType.Building;
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}
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protected override void _OnInitFsm()
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{
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base._OnInitFsm();
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_fsm.Add(new SummonStateTent(this));
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_fsm.ChangeState(ESummonState.Tent);
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}
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protected override void _OnInited()
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{
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base._OnInited();
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// 初始化基础值
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var skill = this.createSkill;
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var skillConfig = skill.runtimeData.configData;
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triggerInterval = skillConfig.FloatParams[0];
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emitBulletId = skillConfig.IntParams[0];
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areaId = skillConfig.IntParams[1];
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}
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}
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}
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