NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Summon/Impl/SummonTent.cs

41 lines
1.0 KiB
C#

using cfg.SummonCfg;
using UnityEngine;
namespace Gameplay.Summon
{
using Gameplay.Skill;
public class SummonTent : BaseSummon
{
public float triggerInterval = 2f;
public int checkDistance;
public int bulletId;
public SummonTent(DataSummon configData, uint id, SkillHandle skillHandle)
: base(configData, id, skillHandle.owner.commonData.troopId, skillHandle)
{
avatarType = Common.EAvatarType.Building;
}
protected override void _OnInitFsm()
{
base._OnInitFsm();
_fsm.Add(new SummonStateTent(this));
_fsm.ChangeState(ESummonState.Tent);
}
protected override void _OnInited()
{
base._OnInited();
// 初始化基础值
triggerInterval = configData.FloatParams[0];
checkDistance = Mathf.RoundToInt(configData.FloatParams[1]);
bulletId = Mathf.RoundToInt(configData.FloatParams[2]);
}
}
}