NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Debug/TestUnityObjectReference.cs

122 lines
4.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.UI;
public class TestUnityObjectReference : MonoBehaviour
{
private Material _testMat;
// public Material serializableTestMat;
//
// private List<Material> _testMatList = new();
//
// public List<Material> serializableTestMatList = new();
private string path = "Assets/Art/UI/Texture/Poster/Poster_Default/Poster_A00001.png";
private Sprite _sprite;
public void ImageTestStart()
{
// var path =
// "Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
// var mat = Addressables.LoadAssetAsync<Material>(path).WaitForCompletion();
// _testMatList.Add(mat);
// Debug.LogError($"Test:{_testMatList[0].name}");
// var path =
// "Assets/Art/UI/Texture/Poster/Poster_Default/Poster_A00001.png";
var sprite = Addressables.LoadAssetAsync<Sprite>(path).WaitForCompletion();
var image = gameObject.GetComponent<Image>()?? gameObject.AddComponent<Image>();
image.sprite = sprite;
Debug.LogError($"ImageTestStart:{sprite.name}");
}
public void ImageTestEnd()
{
var image = gameObject.GetComponent<Image>()?? gameObject.AddComponent<Image>();
Addressables.Release(image.sprite);
Debug.LogError($"ImageTestEnd:{image.sprite == null}");
}
public void SpriteTestStart()
{
_sprite = Addressables.LoadAssetAsync<Sprite>(path).WaitForCompletion();
Debug.LogError($"SpriteTestStart:{_sprite.name}");
}
public void SpriteTestEnd()
{
Addressables.Release(_sprite);
Debug.LogError($"SpriteTestEnd:{_sprite.name}");
}
// public void TestSerializable()
// {
// // var path =
// // "Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
// var mat = Addressables.LoadAssetAsync<Material>(path).WaitForCompletion();
// serializableTestMatList.Add(mat);
// Debug.LogError($"TestSerializable:{serializableTestMatList[0].name}");
// }
//
// public void TestSerializableEnd()
// {
// // var path =
// // "Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
// Addressables.Release(serializableTestMatList[0]);
// Debug.LogError($"TestSerializableEnd:{serializableTestMatList[0].name}");
// }
public void MaterialTestStart()
{
var path =
"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
_testMat = Addressables.LoadAssetAsync<Material>(path).WaitForCompletion();
Debug.LogError($"MaterialTestStart:{_testMat.name}");
}
public void MaterialTestEnd()
{
// var path =
// "Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
Addressables.Release(_testMat);
Debug.LogError($"MaterialTestEnd:{_testMat.name}");
}
public void RendererTestStart()
{
var path =
"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
var mat = Addressables.LoadAssetAsync<Material>(path).WaitForCompletion();
var renderer = gameObject.GetComponent<Renderer>() ?? gameObject.AddComponent<SpriteRenderer>();
renderer.sharedMaterial = mat;
Debug.LogError($"RendererTestStart");
}
public void RenderTestEnd()
{
var renderer = gameObject.GetComponent<Renderer>() ?? gameObject.AddComponent<SpriteRenderer>();
Addressables.Release(renderer.sharedMaterial);
Debug.LogError($"RenderTestEnd");
}
// public void TestSingleSerializableStart()
// {
// // var path =
// // "Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
// serializableTestMat = Addressables.LoadAssetAsync<Material>(path).WaitForCompletion();
// Debug.LogError($"TestSingleSerializableStart:{serializableTestMat.name}");
// }
//
// public void TestSingleSerializableEnd()
// {
// // var path =
// // "Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
// Addressables.Release(serializableTestMat);
// Debug.LogError($"TestSingleSerializableEnd:{serializableTestMat.name}");
// }
}