14 lines
697 B
C#
14 lines
697 B
C#
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public class MapEditorConstant
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{
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public const string MapEditorSettingPath = "Assets/Editor/MapEditor/Settings/MapEditorSettings.asset";
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public const string MapEditorScene = "Assets/Scenes/LevelScene.unity";
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public const string MapTemplatePrefab = "Assets/Editor/MapEditor/TGSMapTemplate.prefab";
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public const string MapTileTexturePath = "Assets/Art/Textures/MapTool/HexagonTile.png";
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public const string MapTile_MarkTexturePath = "Assets/Art/Textures/MapTool/HexagonTile_Mark.png";
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public const string SortingLayerName = "Editor";
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public const int OrderInLayer_Ground = 0;
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public const int OrderInLayer_TileMark = 1;
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} |