NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Setting/GameSettingManager.cs

68 lines
1.8 KiB
C#

using Gameplay.Performance;
public class GameSettingManager
{
private static GameSettingManager instance;
public static GameSettingManager Instance
{
get
{
if (instance == null)
{
CreateInstance();
}
return instance;
}
}
public static void CreateInstance()
{
if (instance != null)
{
return;
}
instance = new GameSettingManager();
}
public GameSettingData SettingData;
private GameSettingData _defaultSettingData;
public void Init()
{
_defaultSettingData = new GameSettingData();
SettingData = StorageMgr.Instance.GetStorage<GameSettingData>("SettingData");
ChangeGameSettings();
}
public void ChangeGameSettings()
{
AudioManager.Instance.GlobalMusicVolume = SettingData.BGMValue;
AudioManager.Instance.GlobalSoundsVolume = SettingData.EffectValue;
PerformanceManager.instance.SetFrameRate(SettingData.FrameRate);
//TODO 画质高低 开启格子 语音
//PerformanceManager.instance.SetQuality()
//保存至本地
StorageMgr.Instance.SyncForce = true;
}
public void RevertDefault()
{
SettingData.IsHighQuality = _defaultSettingData.IsHighQuality;
SettingData.FrameRate = _defaultSettingData.FrameRate;
SettingData.BGMValue = _defaultSettingData.BGMValue;
SettingData.EffectValue = _defaultSettingData.EffectValue;
SettingData.TalkValue = _defaultSettingData.TalkValue;
SettingData.IsOpenGrid = _defaultSettingData.IsOpenGrid;
ChangeGameSettings();
//保存至本地
StorageMgr.Instance.SyncForce = true;
}
}