NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Character/Data/EAnimFullState.cs

32 lines
982 B
C#

namespace Gameplay.Character
{
public static class EAnimFullState
{
public const string S_DEAD = "dead";
public const string S_READY = "ready";
public const string S_SKILL = "skill";
public const string S_RETREAT = "retreat";
public const string S_MOVE = "move";
public const string S_STUN = "dizz";
public const string S_C_MOVE_FORWARD = "c_move_forward";
public const string S_ATTACK = "attack";
public const string S_C_ATTACK = "c_attack";
public const string S_RELOAD = "reload";
public const string S_C_RELOAD = "c_reload";
public const string S_IDLE = "idle";
public const string S_C_IDLE = "c_idle";
public const string S_RAISE = "raise";
public const string S_C_RAISE = "c_raise";
public const string S_ATTACK_END = "interval";
public const string S_C_ATTACK_END = "c_interval";
}
}