NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/GameWrapper/Map/MapUtils.cs

169 lines
5.4 KiB
C#

using Cysharp.Threading.Tasks;
using System;
using Gameplay;
using PhxhSDK;
using TGS;
using UnityEngine;
using Constants = Framework.Constants;
using System.Collections.Generic;
public static class MapUtils
{
public static Map LoadMap(TerrainGridSystem tgs, MapData mapData, bool isLegionMap = false)
{
var map = Map.Create(tgs, mapData, isLegionMap);
map.TerrainGridSystem.highlightEffect = HighlightEffect.None;
Dictionary<int, TerrainTypeProperty> terrainTypeConfig = TerrainTypeConfig.DicTerrainTypePropertie;
if (null == terrainTypeConfig)
return map;
for (int i = 0; i < map.MapData.BlocksData.Count; i++)
{
map.TerrainGridSystem.CellSetBorderVisible(i, true);
}
return map;
}
public static async UniTask<Map> LoadMap(MapData mapData, bool isLegionMap = false)
{
TerrainGridSystem tgs = UnityEngine.Object.FindObjectOfType<TerrainGridSystem>();
Map map = Map.Create(tgs, mapData, isLegionMap);
map.TerrainGridSystem.highlightEffect = HighlightEffect.None;
Dictionary<int, TerrainTypeProperty> terrainTypeConfig = TerrainTypeConfig.DicTerrainTypePropertie;
for (int i = 0; i < map.MapData.BlocksData.Count; i++)
{
map.TerrainGridSystem.CellSetBorderVisible(i, true);
}
return map;
}
public async static UniTask<MapData> LoadMapData(string mapFileName)
{
if (string.IsNullOrEmpty(mapFileName))
return null;
string mapPath = string.Format(Constants.MAP_CONFIG_FORMAT_PATH, mapFileName);
TextAsset textAsset = await AssetManager.Instance.LoadAssetAsync<TextAsset>(mapPath);
MapData mapData = null;
if (textAsset is not null)
mapData = JsonUtility.FromJson<MapData>(textAsset.text);
if (null == mapData)
DebugUtil.LogError("LoadMap.LoadMap failed, can not find map config: {0}", mapPath);
AssetManager.Instance.Unload(mapPath);
return mapData;
}
public static void UnLoadMap(Map map)
{
map?.Destroy();
}
public static Vector3Int LocalToGrid(GridLayout gridLayout, Vector3 local)
{
return gridLayout.LocalToCell(local);
}
public static Vector3 GridToWorld(GridLayout gridLayout, Vector3Int position)
{
return gridLayout.CellToWorld(position);
}
// public static async UniTask<GameObject> LoadMapAsset(string mapFileName)
// {
// if(mapFileName == null)
// {
// return null;
// }
// var prefabFilePath = string.Format(Constants.MAP_ASSET_FORMAT_PATH, mapFileName);
// var asset = await AssetManager.Instance.LoadAssetAsync<GameObject>(mapFileName);
//
// if (asset == null)
// {
// DebugUtil.LogError("LoadMap.LoadMap failed, can not find map asset: {0}",prefabFilePath);
// return null;
// }
//
// return asset;
// }
public static void BindCameraController(Camera camera, Map map)
{
var cameraController = camera.gameObject.GetComponent<CameraController>();
if (!cameraController)
{
cameraController = camera.gameObject.AddComponent<CameraController>();
}
if (cameraController)
{
cameraController.CameraBounds = map.TerrainGridSystem.bounds;
cameraController.enabled = true;
}
cameraController.InitializeCameraPosition(
map.BlockPosition2WorldPosition(map.MapData.initialCameraPosition),
map.MapData.cameraMarginInfo);
}
public static int Distance(Map map, Vector2Int a, Vector2Int b)
{
var cellIndex1 = map.BlockPosition2TGSCellIndex(a);
var cellIndex2 = map.BlockPosition2TGSCellIndex(b);
return Distance(map, cellIndex1, cellIndex2);
}
public static TerrainTypeProperty GetTypeProperty(Map map, int pos)
{
if (map == null) return null;
if (map.MapData == null) return null;
if (pos >= map.MapData.Height * map.MapData.Width) return null;
if (map.MapData.GetBlockData(pos) == null) return null;
return map.MapData.GetBlockData(pos).GetTerrainTypeProperty();
}
public static int Distance(Map map, int cellIndex1, int cellIndex2)
{
// return AreaManager.instance.GetDistance(cellIndex1, cellIndex2);
return map.TerrainGridSystem.CellGetHexagonDistance(cellIndex1, cellIndex2);
}
public static int Distance(Map map, Vector3 position1, Vector3 position2)
{
if (map.WorldPosition2TGSCellIndex(position1, out var cellIndex1)
&& map.WorldPosition2TGSCellIndex(position2, out var cellIndex2))
{
return Distance(map, cellIndex1, cellIndex2);
}
return 0;
}
public static bool CanPass(int moveLevel, TerrainTypeProperty terrainTypeProperty)
{
return true;
}
public static bool CanPass(int moveLevel, Map.RuntimeBlockProperty terrainTypeProperty)
{
return true;
}
public static void ForceSetCanCross(bool canCross, ref Map.RuntimeBlockProperty property)
{
}
public static Color GetRGBAColor(string strColor)
{
var color = Convert.ToUInt32(strColor, 16);
return new Color((color >> 24 & 0xFF) / 255f, (color >> 16 & 0xFF) / 255f,
(color >> 8 & 0xFF) / 255f, (color & 0xFF) / 255f);
}
}