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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace GameWrapper
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{
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[RequireComponent(typeof(RawImage))]
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public class CmpUISkillCover : MonoBehaviour
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{
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public static RawImage rawImage;
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private void Awake()
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{
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rawImage = GetComponent<RawImage>();
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}
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}
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}
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