NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Net/Proto/Common.cs

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// <auto-generated>
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: common.proto
// </auto-generated>
#pragma warning disable 1591, 0612, 3021, 8981
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Protobuf.Collections;
using pbr = global::Google.Protobuf.Reflection;
using scg = global::System.Collections.Generic;
namespace NLDPB {
/// <summary>Holder for reflection information generated from common.proto</summary>
public static partial class CommonReflection {
#region Descriptor
/// <summary>File descriptor for common.proto</summary>
public static pbr::FileDescriptor Descriptor {
get { return descriptor; }
}
private static pbr::FileDescriptor descriptor;
static CommonReflection() {
byte[] descriptorData = global::System.Convert.FromBase64String(
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"bWVkEAJCC1oJcGIveHNmX3BiYgZwcm90bzM="));
descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
new pbr::FileDescriptor[] { },
new pbr::GeneratedClrTypeInfo(new[] {typeof(global::NLDPB.GlobalDefine), typeof(global::NLDPB.DisconnectReason), typeof(global::NLDPB.LoginResult), typeof(global::NLDPB.OpResult), typeof(global::NLDPB.ActorProp), typeof(global::NLDPB.LogicID), typeof(global::NLDPB.ItemSource), typeof(global::NLDPB.TaskStatus), typeof(global::NLDPB.MailStatus), }, null, null));
}
#endregion
}
#region Enums
/// <summary>
/// 全局定义
/// </summary>
public enum GlobalDefine {
[pbr::OriginalName("GD_None")] GdNone = 0,
[pbr::OriginalName("LevelStar_1")] LevelStar1 = 1,
[pbr::OriginalName("LevelStar_2")] LevelStar2 = 2,
/// <summary>
/// 关卡最大星
/// </summary>
[pbr::OriginalName("MaxLevelStar")] MaxLevelStar = 3,
/// <summary>
/// 队伍最大角色数
/// </summary>
[pbr::OriginalName("MaxTeamMember")] MaxTeamMember = 7,
[pbr::OriginalName("MaxTeamNameLength")] MaxTeamNameLength = 24,
[pbr::OriginalName("MaxTeamPlayerSkill", PreferredAlias = false)] MaxTeamPlayerSkill = 3,
}
public enum DisconnectReason {
[pbr::OriginalName("DR_None")] DrNone = 0,
/// <summary>
/// 服务器已满
/// </summary>
[pbr::OriginalName("Full")] Full = 1,
/// <summary>
/// 心跳超时
/// </summary>
[pbr::OriginalName("HTTimeout")] Httimeout = 2,
/// <summary>
/// 服务器关闭
/// </summary>
[pbr::OriginalName("ServerDown")] ServerDown = 3,
/// <summary>
/// 消息非法
/// </summary>
[pbr::OriginalName("MsgInvalid")] MsgInvalid = 4,
/// <summary>
/// 登录错误
/// </summary>
[pbr::OriginalName("LoginError")] LoginError = 5,
/// <summary>
/// 有其他玩家登录
/// </summary>
[pbr::OriginalName("DRClientLogin")] DrclientLogin = 6,
/// <summary>
/// 非法用户
/// </summary>
[pbr::OriginalName("AuthError")] AuthError = 7,
}
public enum LoginResult {
/// <summary>
/// 登录成功
/// </summary>
[pbr::OriginalName("Success")] Success = 0,
/// <summary>
/// 系统错误
/// </summary>
[pbr::OriginalName("SystemError")] SystemError = 1,
[pbr::OriginalName("RedisError")] RedisError = 2,
/// <summary>
/// 有其他玩家登录
/// </summary>
[pbr::OriginalName("LROtherLogin")] LrotherLogin = 3,
[pbr::OriginalName("DBError")] Dberror = 4,
/// <summary>
/// 角色ID非法
/// </summary>
[pbr::OriginalName("ActorIDError")] ActorIderror = 5,
/// <summary>
/// LoginKey非法
/// </summary>
[pbr::OriginalName("LoginKeyError")] LoginKeyError = 6,
/// <summary>
/// 登录限制
/// </summary>
[pbr::OriginalName("LoginLock")] LoginLock = 7,
/// <summary>
/// 有其他玩家登录,登录已无效
/// </summary>
[pbr::OriginalName("LROtherLoginGame")] LrotherLoginGame = 8,
/// <summary>
/// 状态错误
/// </summary>
[pbr::OriginalName("StatusError")] StatusError = 9,
/// <summary>
/// 登录信息验证错误账号密码错误或者token错误
/// </summary>
[pbr::OriginalName("LoginAuthError")] LoginAuthError = 10,
/// <summary>
/// 登录参数错误
/// </summary>
[pbr::OriginalName("LoginParamError")] LoginParamError = 11,
/// <summary>
/// 重连超时了
/// </summary>
[pbr::OriginalName("ReloginTimeout")] ReloginTimeout = 12,
/// <summary>
/// 重连key不正确
/// </summary>
[pbr::OriginalName("ReloginKeyInvalid")] ReloginKeyInvalid = 13,
/// <summary>
/// 当前状态不允许重连
/// </summary>
[pbr::OriginalName("ReloginStatusError")] ReloginStatusError = 14,
}
public enum OpResult {
/// <summary>
/// 操作成功
/// </summary>
[pbr::OriginalName("Ok")] Ok = 0,
/// <summary>
/// 操作太频繁了
/// </summary>
[pbr::OriginalName("TooFast")] TooFast = 1,
/// <summary>
/// 物品配置错误
/// </summary>
[pbr::OriginalName("Item_CfgError")] ItemCfgError = 10000,
/// <summary>
/// 物品配置类型错误
/// </summary>
[pbr::OriginalName("Item_CfgTypeError")] ItemCfgTypeError = 10001,
/// <summary>
/// 物品系统内部错误
/// </summary>
[pbr::OriginalName("Item_CfgSystemError")] ItemCfgSystemError = 10002,
/// <summary>
/// 该物品无法使用
/// </summary>
[pbr::OriginalName("Item_CannotUse")] ItemCannotUse = 10003,
/// <summary>
/// 物品不足
/// </summary>
[pbr::OriginalName("Item_NotEnough")] ItemNotEnough = 10004,
/// <summary>
/// 角色数据不存在
/// </summary>
[pbr::OriginalName("Character_NotExist")] CharacterNotExist = 20000,
/// <summary>
/// 角色等级已满
/// </summary>
[pbr::OriginalName("Character_LevelFull")] CharacterLevelFull = 20001,
/// <summary>
/// 角色突破配置错误,不存在
/// </summary>
[pbr::OriginalName("Character_BreakCfgError")] CharacterBreakCfgError = 20002,
/// <summary>
/// 升级参数错误
/// </summary>
[pbr::OriginalName("Character_UpgradeLevelParamError")] CharacterUpgradeLevelParamError = 20003,
/// <summary>
/// 升级经验点数不够
/// </summary>
[pbr::OriginalName("Character_UpgradeLevelExpNotEnough")] CharacterUpgradeLevelExpNotEnough = 20004,
/// <summary>
/// 升级操作类型错误
/// </summary>
[pbr::OriginalName("Character_UpgradeTypeError")] CharacterUpgradeTypeError = 20005,
/// <summary>
/// 突破配置消耗配置错误
/// </summary>
[pbr::OriginalName("Character_BreakCfgCountError")] CharacterBreakCfgCountError = 20006,
/// <summary>
/// 角色提升需要消耗的物品不够
/// </summary>
[pbr::OriginalName("Character_UpgradeLevelItemNotEnough")] CharacterUpgradeLevelItemNotEnough = 20007,
/// <summary>
/// 载具不存在
/// </summary>
[pbr::OriginalName("Vehicle_NotExist")] VehicleNotExist = 20008,
/// <summary>
/// 载具升级类型错误
/// </summary>
[pbr::OriginalName("Vehicle_UpgradeTypeError")] VehicleUpgradeTypeError = 20009,
/// <summary>
/// 载具升级配置不存在,不可以升级
/// </summary>
[pbr::OriginalName("Vehicle_UpgradeCfgError")] VehicleUpgradeCfgError = 20010,
/// <summary>
/// 载具该属性已升级到满级
/// </summary>
[pbr::OriginalName("Vehicle_UpgradeFull")] VehicleUpgradeFull = 20011,
/// <summary>
/// 升级需要消耗的道具不足
/// </summary>
[pbr::OriginalName("Vehicle_UpgradeCostNotEnough")] VehicleUpgradeCostNotEnough = 20012,
/// <summary>
/// 升级参数错误
/// </summary>
[pbr::OriginalName("Vehicle_UpgradeParamError")] VehicleUpgradeParamError = 20013,
/// <summary>
/// 队伍名称太长
/// </summary>
[pbr::OriginalName("Team_NameIsTooLong")] TeamNameIsTooLong = 20113,
/// <summary>
/// 队伍角色ID数量非法
/// </summary>
[pbr::OriginalName("Team_CharacterIDError")] TeamCharacterIderror = 20114,
/// <summary>
/// 队伍中的角色不存在
/// </summary>
[pbr::OriginalName("Team_CharacterNotExist")] TeamCharacterNotExist = 20115,
/// <summary>
/// 队伍中载具不存在
/// </summary>
[pbr::OriginalName("Team_VehicleNotExist")] TeamVehicleNotExist = 20116,
/// <summary>
/// 队伍编号错误
/// </summary>
[pbr::OriginalName("Team_CreateIndexError")] TeamCreateIndexError = 20117,
/// <summary>
/// 队伍不存在
/// </summary>
[pbr::OriginalName("Team_NotExist")] TeamNotExist = 20118,
/// <summary>
/// 空队伍
/// </summary>
[pbr::OriginalName("Team_MemberEmpty")] TeamMemberEmpty = 20119,
/// <summary>
/// 指挥官技能错误,超上限了
/// </summary>
[pbr::OriginalName("Team_PlayerSkillIDError")] TeamPlayerSkillIderror = 20120,
/// <summary>
/// 指挥官技能无效
/// </summary>
[pbr::OriginalName("Team_PlayerSkillInvalid")] TeamPlayerSkillInvalid = 20121,
/// <summary>
/// 解锁条件对应的配置不存在
/// </summary>
[pbr::OriginalName("Unlock_SchemaNotfound")] UnlockSchemaNotfound = 21000,
/// <summary>
/// 解锁类型错误
/// </summary>
[pbr::OriginalName("Unlock_TypeError")] UnlockTypeError = 21001,
/// <summary>
/// 解锁条件未实现
/// </summary>
[pbr::OriginalName("Unlock_CheckNotHandler")] UnlockCheckNotHandler = 21002,
/// <summary>
/// 角色未获得
/// </summary>
[pbr::OriginalName("Unlock_CharacterNotExist")] UnlockCharacterNotExist = 21003,
/// <summary>
/// 当前正在关卡战斗中
/// </summary>
[pbr::OriginalName("Level_IsRunning")] LevelIsRunning = 22000,
/// <summary>
/// 关卡配置不存在
/// </summary>
[pbr::OriginalName("Level_SchemaNotExist")] LevelSchemaNotExist = 22001,
/// <summary>
/// 关卡无法结算,当前服务器没有正在进行的关卡
/// </summary>
[pbr::OriginalName("Level_ExitInvalid")] LevelExitInvalid = 22002,
/// <summary>
/// 关卡星数不满足
/// </summary>
[pbr::OriginalName("Level_StarInvalid")] LevelStarInvalid = 22003,
/// <summary>
/// 进入关卡需要消耗的物品不足
/// </summary>
[pbr::OriginalName("Level_ItemNotEnough")] LevelItemNotEnough = 22004,
/// <summary>
/// 关卡星太大了
/// </summary>
[pbr::OriginalName("Level_StarIsTooLarge")] LevelStarIsTooLarge = 22005,
/// <summary>
/// 章节不存在
/// </summary>
[pbr::OriginalName("Level_ChapterNotExist")] LevelChapterNotExist = 22006,
/// <summary>
/// 领取宝箱位置错误
/// </summary>
[pbr::OriginalName("Level_ChapterRewardIndexError")] LevelChapterRewardIndexError = 22007,
/// <summary>
/// 当前位置不可领取,请先领取前面的宝箱
/// </summary>
[pbr::OriginalName("Level_ChapterRewardIndexInvalid")] LevelChapterRewardIndexInvalid = 22008,
/// <summary>
/// 章节宝箱星数不够
/// </summary>
[pbr::OriginalName("Level_ChapterRewardStarNotEnough")] LevelChapterRewardStarNotEnough = 22009,
/// <summary>
/// 关卡未通关
/// </summary>
[pbr::OriginalName("Level_NotPassed")] LevelNotPassed = 22010,
/// <summary>
/// gacha配置不存在
/// </summary>
[pbr::OriginalName("Raffle_GachaNotExist")] RaffleGachaNotExist = 23000,
/// <summary>
/// 抽卡池不存在
/// </summary>
[pbr::OriginalName("Raffle_PoolNotExist")] RafflePoolNotExist = 23001,
/// <summary>
/// 抽卡池未解锁
/// </summary>
[pbr::OriginalName("Raffle_PoolNotUnlock")] RafflePoolNotUnlock = 23002,
/// <summary>
/// 抽卡需要消耗的物品不足
/// </summary>
[pbr::OriginalName("Raffle_CostNotEnough")] RaffleCostNotEnough = 23003,
/// <summary>
/// 抽卡配置错误
/// </summary>
[pbr::OriginalName("Raffle_SchemaError")] RaffleSchemaError = 23004,
/// <summary>
/// 不支持该抽奖类型
/// </summary>
[pbr::OriginalName("Raffle_DrawTypeError")] RaffleDrawTypeError = 23005,
/// <summary>
/// 当前卡包没有免费抽
/// </summary>
[pbr::OriginalName("Raffle_FreeDrawInvalid")] RaffleFreeDrawInvalid = 23006,
/// <summary>
/// 没有剩余的免费抽次数
/// </summary>
[pbr::OriginalName("Raffle_NoMoreFreeCount")] RaffleNoMoreFreeCount = 23007,
/// <summary>
/// 没有剩余的抽取次数
/// </summary>
[pbr::OriginalName("Raffle_NoMoreCount")] RaffleNoMoreCount = 23008,
/// <summary>
/// 抽奖券不足
/// </summary>
[pbr::OriginalName("Raffle_TicketNotEnough")] RaffleTicketNotEnough = 23009,
/// <summary>
/// 抽奖参数不正确
/// </summary>
[pbr::OriginalName("Raffle_ParamError")] RaffleParamError = 23010,
/// <summary>
/// 当前gacha没有天井兑换
/// </summary>
[pbr::OriginalName("Raffle_NoPatioExchange")] RaffleNoPatioExchange = 23011,
/// <summary>
/// 选择序号错误
/// </summary>
[pbr::OriginalName("Raffle_PatioIndexError")] RafflePatioIndexError = 23012,
/// <summary>
/// 没有足够的天井币
/// </summary>
[pbr::OriginalName("Raffle_NotEnoughPatioCoin")] RaffleNotEnoughPatioCoin = 23013,
/// <summary>
/// 邮件数据还为准备好
/// </summary>
[pbr::OriginalName("Mail_WaittingData")] MailWaittingData = 24000,
/// <summary>
/// 邮件不存在
/// </summary>
[pbr::OriginalName("Mail_NotExist")] MailNotExist = 24001,
/// <summary>
/// 邮件没有物品附件
/// </summary>
[pbr::OriginalName("Mail_NoItems")] MailNoItems = 24002,
/// <summary>
/// 邮件已领取附件
/// </summary>
[pbr::OriginalName("Mail_Cliamed")] MailCliamed = 24003,
/// <summary>
/// 不能删除未读邮件
/// </summary>
[pbr::OriginalName("Mail_CantDeleteNoClaimed")] MailCantDeleteNoClaimed = 24004,
/// <summary>
/// 指挥官技能不存在
/// </summary>
[pbr::OriginalName("PlayerSkill_NotExist")] PlayerSkillNotExist = 25000,
/// <summary>
/// 指挥官技能已升满
/// </summary>
[pbr::OriginalName("PlayerSkill_IsFull")] PlayerSkillIsFull = 25001,
/// <summary>
/// 技能所属的层未解锁
/// </summary>
[pbr::OriginalName("PlayerSkill_LayerNotOpen")] PlayerSkillLayerNotOpen = 25002,
/// <summary>
/// 技能层配置错误
/// </summary>
[pbr::OriginalName("PlayerSkill_LayerCfgError")] PlayerSkillLayerCfgError = 25003,
/// <summary>
/// 升级消耗道具不足
/// </summary>
[pbr::OriginalName("PlayerSkill_CostNotEnough")] PlayerSkillCostNotEnough = 25004,
/// <summary>
/// 参数错误
/// </summary>
[pbr::OriginalName("PlayerSkill_ParamError")] PlayerSkillParamError = 25005,
/// <summary>
/// 昵称已存在
/// </summary>
[pbr::OriginalName("NicknameExist")] NicknameExist = 30000,
/// <summary>
/// 任务配置不存在
/// </summary>
[pbr::OriginalName("Task_SchemaNotExist")] TaskSchemaNotExist = 30001,
/// <summary>
/// 任务奖励已领取
/// </summary>
[pbr::OriginalName("Task_AlreadyClaimed")] TaskAlreadyClaimed = 30002,
/// <summary>
/// 任务未完成
/// </summary>
[pbr::OriginalName("Task_NotDone")] TaskNotDone = 30003,
/// <summary>
/// 任务检车类型不正确
/// </summary>
[pbr::OriginalName("Task_CheckTypeNotExist")] TaskCheckTypeNotExist = 30004,
/// <summary>
/// 商店配置不存在
/// </summary>
[pbr::OriginalName("Shop_SchemaNotExist")] ShopSchemaNotExist = 31000,
/// <summary>
/// 商品配置不存在
/// </summary>
[pbr::OriginalName("Shop_GoodSchemaNotExist")] ShopGoodSchemaNotExist = 31001,
/// <summary>
/// 商店不存在
/// </summary>
[pbr::OriginalName("Shop_NotExist")] ShopNotExist = 31002,
/// <summary>
/// 商店操作参数错误
/// </summary>
[pbr::OriginalName("Shop_ParamError")] ShopParamError = 31003,
/// <summary>
/// 购买次数不够
/// </summary>
[pbr::OriginalName("Shop_PurchaseCountNotEnough")] ShopPurchaseCountNotEnough = 31004,
/// <summary>
/// 购买需要消耗的物品不够
/// </summary>
[pbr::OriginalName("Shop_ItemNotEnough")] ShopItemNotEnough = 31005,
/// <summary>
/// 角色不存在
/// </summary>
[pbr::OriginalName("Pvp_CharacterNotExist")] PvpCharacterNotExist = 32000,
/// <summary>
/// 载具不存在
/// </summary>
[pbr::OriginalName("Pvp_VehicleNotExist")] PvpVehicleNotExist = 32001,
/// <summary>
/// 至少需要上阵一个角色或载具
/// </summary>
[pbr::OriginalName("Pvp_NeedCharacterOrVehicle")] PvpNeedCharacterOrVehicle = 32002,
/// <summary>
/// 系统错误
/// </summary>
[pbr::OriginalName("Pvp_SystemError")] PvpSystemError = 32003,
/// <summary>
/// 角色数据不存在
/// </summary>
[pbr::OriginalName("Pvp_ActorDataNotExist")] PvpActorDataNotExist = 32004,
/// <summary>
/// PVP防守数据不存在
/// </summary>
[pbr::OriginalName("Pvp_TeamDataNotExist")] PvpTeamDataNotExist = 32005,
/// <summary>
/// 操作太快
/// </summary>
[pbr::OriginalName("Pvp_TooFast")] PvpTooFast = 32006,
/// <summary>
/// 没有找到对手数据
/// </summary>
[pbr::OriginalName("Pvp_NoRivalsData")] PvpNoRivalsData = 32007,
/// <summary>
/// 已选择对手
/// </summary>
[pbr::OriginalName("Pvp_RivalSelected")] PvpRivalSelected = 32008,
/// <summary>
/// 对手不存在
/// </summary>
[pbr::OriginalName("Pvp_RivalNotExist")] PvpRivalNotExist = 32009,
/// <summary>
/// pvp消耗的道具不够
/// </summary>
[pbr::OriginalName("Pvp_CostNotEnough")] PvpCostNotEnough = 32010,
/// <summary>
/// 当前状态错误,不能结算
/// </summary>
[pbr::OriginalName("Pvp_ResultStatusError")] PvpResultStatusError = 32011,
/// <summary>
/// pvp结算key错误
/// </summary>
[pbr::OriginalName("Pvp_ResultKeyError")] PvpResultKeyError = 32012,
/// <summary>
/// ios token签名错误
/// </summary>
[pbr::OriginalName("Purchase_IOS_SignedStringError")] PurchaseIosSignedStringError = 40001,
/// <summary>
/// http请求错误
/// </summary>
[pbr::OriginalName("Purchase_HttpError")] PurchaseHttpError = 40002,
/// <summary>
/// 购买失败
/// </summary>
[pbr::OriginalName("Purchase_Failed")] PurchaseFailed = 40003,
/// <summary>
/// apple 返回json错误
/// </summary>
[pbr::OriginalName("Purchase_IOS_JsonError")] PurchaseIosJsonError = 40004,
/// <summary>
/// 玩家离线
/// </summary>
[pbr::OriginalName("Purchase_ActorOffline")] PurchaseActorOffline = 40005,
/// <summary>
/// 商品ID错误
/// </summary>
[pbr::OriginalName("Purchase_ProductIDError")] PurchaseProductIderror = 40006,
[pbr::OriginalName("Purchase_TransactionDuplicate")] PurchaseTransactionDuplicate = 40007,
/// <summary>
/// 平台不支持
/// </summary>
[pbr::OriginalName("Purchase_PlatformInvalid")] PurchasePlatformInvalid = 40008,
/// <summary>
/// appAccountToken 不一致
/// </summary>
[pbr::OriginalName("Purchase_AppAccountTokenError")] PurchaseAppAccountTokenError = 40009,
/// <summary>
/// 测试运行
/// </summary>
[pbr::OriginalName("Purchase_DebugRun")] PurchaseDebugRun = 40010,
/// <summary>
/// 输入有误 发起请求的参数错误或者缺失部分必要参数
/// </summary>
[pbr::OriginalName("GiftCode_ParamError")] GiftCodeParamError = 100001,
/// <summary>
/// 验证码输入错误,请重试 校验图形验证码错误
/// </summary>
[pbr::OriginalName("GiftCode_CodeError")] GiftCodeCodeError = 100004,
/// <summary>
/// 参数错误 提交的 ClientId 或者 ServerCode 错误
/// </summary>
[pbr::OriginalName("GiftCode_ParamError2")] GiftCodeParamError2 = 100005,
/// <summary>
/// 兑换码兑换次数已达上限 兑换的兑换码没有库存了
/// </summary>
[pbr::OriginalName("GiftCode_CountLimit")] GiftCodeCountLimit = 100006,
/// <summary>
/// 不在礼包活动时间范围之内 礼包活动已过期
/// </summary>
[pbr::OriginalName("GiftCode_OutOfDate")] GiftCodeOutOfDate = 100008,
/// <summary>
/// 暂未开放 礼包活动暂停兑换
/// </summary>
[pbr::OriginalName("GiftCode_NotOpen")] GiftCodeNotOpen = 100009,
/// <summary>
/// 超出服使用范围 提交的 ServerCode 错误,不在礼包设置的范围
/// </summary>
[pbr::OriginalName("GiftCode_OutOfServer")] GiftCodeOutOfServer = 100010,
/// <summary>
/// 点击太快了,手速慢点 唯一码连续提交
/// </summary>
[pbr::OriginalName("GiftCode_TooFast")] GiftCodeTooFast = 100011,
/// <summary>
/// 超出礼包最大兑换次数 通兑码库存不足(并发兑换时可能触发)
/// </summary>
[pbr::OriginalName("GiftCode_NotEnough")] GiftCodeNotEnough = 100012,
/// <summary>
/// 校验 cdkey 未通过 二次校验游戏方返回了不通过结果
/// </summary>
[pbr::OriginalName("GiftCode_AuthError")] GiftCodeAuthError = 100013,
/// <summary>
/// 操作的人太多了,服务器正在拼命处理中(限流中) 兑换系统已达流量极限
/// </summary>
[pbr::OriginalName("GiftCode_Busy")] GiftCodeBusy = 100014,
/// <summary>
/// 发送道具失败 发送道具游戏方返回了失败结果
/// </summary>
[pbr::OriginalName("GiftCode_SendItemError")] GiftCodeSendItemError = 100015,
/// <summary>
/// 该礼包码无效 异常兑换码的提交
/// </summary>
[pbr::OriginalName("GiftCode_CodeInvalid")] GiftCodeCodeInvalid = 100016,
/// <summary>
/// 该用户超出礼包最大兑换次数 相同用户使用礼包中超过礼包设置的兑换数量
/// </summary>
[pbr::OriginalName("GiftCode_CountLimit2")] GiftCodeCountLimit2 = 100017,
/// <summary>
/// 该活动无法使用此兑换接口 礼包无服务器设置错误
/// </summary>
[pbr::OriginalName("GiftCode_ServerError")] GiftCodeServerError = 100018,
/// <summary>
/// 该区域不支持此兑换码 非此 ClientId 的唯一兑换码
/// </summary>
[pbr::OriginalName("GiftCode_ServerError2")] GiftCodeServerError2 = 100022,
/// <summary>
/// 服务器故障 礼包系统出现通用性错误
/// </summary>
[pbr::OriginalName("GiftCode_ServerError3")] GiftCodeServerError3 = 500001,
/// <summary>
/// 外部接口校验错误 与游戏方接口通讯发生了异常
/// </summary>
[pbr::OriginalName("GiftCode_ServerError4")] GiftCodeServerError4 = 500002,
}
/// <summary>
/// 角色属性
/// </summary>
public enum ActorProp {
/// <summary>
/// 账号ID
/// </summary>
[pbr::OriginalName("AccountID")] AccountId = 0,
/// <summary>
/// 角色ID
/// </summary>
[pbr::OriginalName("ActorID")] ActorId = 1,
/// <summary>
/// 昵称
/// </summary>
[pbr::OriginalName("Nickname")] Nickname = 2,
/// <summary>
/// 头像
/// </summary>
[pbr::OriginalName("HeadIcon")] HeadIcon = 3,
/// <summary>
/// 创建时间
/// </summary>
[pbr::OriginalName("CreateTime")] CreateTime = 4,
/// <summary>
/// 最后登录时间
/// </summary>
[pbr::OriginalName("LastLogin")] LastLogin = 5,
/// <summary>
/// 昵称修改时间
/// </summary>
[pbr::OriginalName("SetNickTime")] SetNickTime = 6,
/// <summary>
/// 退出游戏时间
/// </summary>
[pbr::OriginalName("LogoutTime")] LogoutTime = 7,
/// <summary>
/// 等级
/// </summary>
[pbr::OriginalName("Level")] Level = 8,
/// <summary>
/// 经验
/// </summary>
[pbr::OriginalName("Exp")] Exp = 9,
[pbr::OriginalName("LocalAccount")] LocalAccount = 10,
[pbr::OriginalName("AP_Max")] ApMax = 11,
}
public enum LogicID {
/// <summary>
/// 下一次跨天的时间
/// </summary>
[pbr::OriginalName("DayChangeTime")] DayChangeTime = 0,
/// <summary>
///LevelInfo = 1; // 关卡数据
/// </summary>
[pbr::OriginalName("RaffleInfo")] RaffleInfo = 2,
/// <summary>
/// 编组数据
/// </summary>
[pbr::OriginalName("BattleTeam")] BattleTeam = 3,
/// <summary>
/// 上一次体力恢复时间
/// </summary>
[pbr::OriginalName("EnergyRecoverTime")] EnergyRecoverTime = 4,
/// <summary>
/// 下一次跨周的时间
/// </summary>
[pbr::OriginalName("WeekChangeTime")] WeekChangeTime = 5,
/// <summary>
/// 最后领取的全局邮件ID
/// </summary>
[pbr::OriginalName("LastMailID")] LastMailId = 6,
/// <summary>
/// 签到计数
/// </summary>
[pbr::OriginalName("SignCount")] SignCount = 7,
/// <summary>
/// 下一次跨月的时间
/// </summary>
[pbr::OriginalName("MonthChangeTime")] MonthChangeTime = 8,
/// <summary>
/// 商店数据
/// </summary>
[pbr::OriginalName("Shop")] Shop = 9,
/// <summary>
/// 指挥官技能数据
/// </summary>
[pbr::OriginalName("PlayerSkill")] PlayerSkill = 10,
/// <summary>
/// 最大值
/// </summary>
[pbr::OriginalName("LID_Max")] LidMax = 5000,
}
/// <summary>
/// 物品获取来源
/// </summary>
public enum ItemSource {
/// <summary>
/// 常规通关奖励
/// </summary>
[pbr::OriginalName("LevelPass_Normal")] LevelPassNormal = 0,
/// <summary>
/// 首次通关奖励
/// </summary>
[pbr::OriginalName("LevelPass_First")] LevelPassFirst = 1,
/// <summary>
/// 通关1星级奖励
/// </summary>
[pbr::OriginalName("LevelPass_Star1")] LevelPassStar1 = 2,
/// <summary>
/// 通关2星级奖励
/// </summary>
[pbr::OriginalName("LevelPass_Star2")] LevelPassStar2 = 3,
/// <summary>
/// 通关3星级奖励
/// </summary>
[pbr::OriginalName("LevelPass_Star3")] LevelPassStar3 = 4,
/// <summary>
/// 章节星数宝箱
/// </summary>
[pbr::OriginalName("ChapterStar")] ChapterStar = 5,
/// <summary>
/// 抽卡
/// </summary>
[pbr::OriginalName("Raffle")] Raffle = 6,
/// <summary>
/// 礼包码兑换
/// </summary>
[pbr::OriginalName("GiftCode")] GiftCode = 7,
/// <summary>
/// 邮件附件
/// </summary>
[pbr::OriginalName("MailItem")] MailItem = 8,
/// <summary>
/// 任务奖励
/// </summary>
[pbr::OriginalName("Task")] Task = 9,
[pbr::OriginalName("ShopPurchase")] ShopPurchase = 10,
/// <summary>
/// 天井兑换
/// </summary>
[pbr::OriginalName("PatioExchange")] PatioExchange = 11,
/// <summary>
/// 内购商品
/// </summary>
[pbr::OriginalName("CurrencyShop")] CurrencyShop = 12,
[pbr::OriginalName("Max")] Max = 100,
}
public enum TaskStatus {
/// <summary>
/// 无效
/// </summary>
[pbr::OriginalName("TSInvalid")] Tsinvalid = 0,
/// <summary>
/// 新任务
/// </summary>
[pbr::OriginalName("NewTask")] NewTask = 1,
/// <summary>
/// 已领取奖励
/// </summary>
[pbr::OriginalName("TSClaimed")] Tsclaimed = 2,
/// <summary>
/// 已完成
/// </summary>
[pbr::OriginalName("Done")] Done = 3,
}
public enum MailStatus {
/// <summary>
/// 新邮件
/// </summary>
[pbr::OriginalName("New")] New = 0,
/// <summary>
/// 已打开
/// </summary>
[pbr::OriginalName("Opened")] Opened = 1,
/// <summary>
/// 以收取附件
/// </summary>
[pbr::OriginalName("Cliamed")] Cliamed = 2,
}
#endregion
}
#endregion Designer generated code