NLDClient-yudde/ProjectNLD/Assets/Config/Data/monstercfg_monsterclass.json

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[
{
"MonsterClassID": 1,
"NameId": "E00001",
"Name": "雪地标准机枪怪(暂无",
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"EmojiEyeBowsType": "1",
"EmojiEyesColor": "#00FF00",
"EmojiEyeBowsColor": "#00FF00",
"DefaultEmojiImgId": 2,
"Attack": 8,
"AttackShiledScale": 1.5,
"AttackHpScale": 0.8,
"ShootSpeed": 6,
"FirstShootTime": 0.048,
"ManagazinContain": 100,
"ChangeBulletTime": 4,
"Speed": 1.5,
"RetreatSpeed": 4,
"TurnSpeed": 400,
"ShootRange": 3,
"Defence": 250,
"Hp": 430,
"Shield": 1719,
"DefenceStatusPara": 1.2,
"YaZhi": 8,
"MaxMorale": 1000,
"SuppressMorale": 600,
"RetreatMorale": 300,
"CorrageRecover": 80,
"DamageToHuman": 1,
"DamageToCarrier": 0.3,
"CriticalRatio": 0.05,
"CriticalDamage": 1.5,
"WeaponId": 1,
"AttackAnimOrder": 1,
"ReloadAnimOrder": 1,
"MoveShootType": 1,
"PerShootCount": 1,
"ShootMode": 1,
"SkillId": 0,
"Job": 1,
"Army": 6,
"Fraction": 8
},
{
"MonsterClassID": 2,
"NameId": "E00002",
"Name": "雪地标准狙击怪",
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"EmojiEyeBowsType": "1",
"EmojiEyesColor": "#00FF00",
"EmojiEyeBowsColor": "#00FF00",
"DefaultEmojiImgId": 2,
"Attack": 96,
"AttackShiledScale": 1.6,
"AttackHpScale": 0.7,
"ShootSpeed": 0.8,
"FirstShootTime": 0.32,
"ManagazinContain": 10,
"ChangeBulletTime": 4,
"Speed": 1.5,
"RetreatSpeed": 4,
"TurnSpeed": 400,
"ShootRange": 7,
"Defence": 250,
"Hp": 800,
"Shield": 200,
"DefenceStatusPara": 1.2,
"YaZhi": 62,
"MaxMorale": 1000,
"SuppressMorale": 600,
"RetreatMorale": 300,
"CorrageRecover": 80,
"DamageToHuman": 1,
"DamageToCarrier": 0.5,
"CriticalRatio": 0.05,
"CriticalDamage": 1.5,
"WeaponId": 8,
"AttackAnimOrder": 1,
"ReloadAnimOrder": 1,
"MoveShootType": 0,
"PerShootCount": 1,
"ShootMode": 0,
"SkillId": 0,
"Job": 2,
"Army": 6,
"Fraction": 8
},
{
"MonsterClassID": 3,
"NameId": "E00003",
"Name": "雪地标准冲锋怪",
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"EmojiEyeBowsType": "1",
"EmojiEyesColor": "#00FF00",
"EmojiEyeBowsColor": "#00FF00",
"DefaultEmojiImgId": 2,
"Attack": 10,
"AttackShiledScale": 0.7,
"AttackHpScale": 1.6,
"ShootSpeed": 7,
"FirstShootTime": 0.048,
"ManagazinContain": 50,
"ChangeBulletTime": 1.8,
"Speed": 2.5,
"RetreatSpeed": 4.5,
"TurnSpeed": 400,
"ShootRange": 3,
"Defence": 250,
"Hp": 435,
"Shield": 1016,
"DefenceStatusPara": 1.2,
"YaZhi": 7,
"MaxMorale": 1000,
"SuppressMorale": 600,
"RetreatMorale": 300,
"CorrageRecover": 80,
"DamageToHuman": 1,
"DamageToCarrier": 0.15,
"CriticalRatio": 0.05,
"CriticalDamage": 1.5,
"WeaponId": 5,
"AttackAnimOrder": 1,
"ReloadAnimOrder": 1,
"MoveShootType": 1,
"PerShootCount": 1,
"ShootMode": 1,
"SkillId": 0,
"Job": 3,
"Army": 6,
"Fraction": 8
},
{
"MonsterClassID": 4,
"NameId": "E00004",
"Name": "雪地标准步枪怪",
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"EmojiEyeBowsType": "1",
"EmojiEyesColor": "#00FF00",
"EmojiEyeBowsColor": "#00FF00",
"DefaultEmojiImgId": 2,
"Attack": 14,
"AttackShiledScale": 0.8,
"AttackHpScale": 1.3,
"ShootSpeed": 5,
"FirstShootTime": 0.288,
"ManagazinContain": 25,
"ChangeBulletTime": 2,
"Speed": 2.2,
"RetreatSpeed": 4.5,
"TurnSpeed": 400,
"ShootRange": 5,
"Defence": 250,
"Hp": 908,
"Shield": 605,
"DefenceStatusPara": 1.2,
"YaZhi": 10,
"MaxMorale": 1000,
"SuppressMorale": 600,
"RetreatMorale": 300,
"CorrageRecover": 80,
"DamageToHuman": 1,
"DamageToCarrier": 0.3,
"CriticalRatio": 0.05,
"CriticalDamage": 1.5,
"WeaponId": 7,
"AttackAnimOrder": 1,
"ReloadAnimOrder": 1,
"MoveShootType": 0,
"PerShootCount": 1,
"ShootMode": 0,
"SkillId": 0,
"Job": 4,
"Army": 6,
"Fraction": 8
},
{
"MonsterClassID": 5,
"NameId": "E00005",
"Name": "雪地标准半自动怪",
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"EmojiEyeBowsType": "1",
"EmojiEyesColor": "#00FF00",
"EmojiEyeBowsColor": "#00FF00",
"DefaultEmojiImgId": 2,
"Attack": 36,
"AttackShiledScale": 1.3,
"AttackHpScale": 0.8,
"ShootSpeed": 2,
"FirstShootTime": 0.24,
"ManagazinContain": 20,
"ChangeBulletTime": 2,
"Speed": 2,
"RetreatSpeed": 5,
"TurnSpeed": 400,
"ShootRange": 6,
"Defence": 250,
"Hp": 458,
"Shield": 687,
"DefenceStatusPara": 1.2,
"YaZhi": 25,
"MaxMorale": 1000,
"SuppressMorale": 600,
"RetreatMorale": 300,
"CorrageRecover": 80,
"DamageToHuman": 1,
"DamageToCarrier": 0.5,
"CriticalRatio": 0.05,
"CriticalDamage": 1.5,
"WeaponId": 2,
"AttackAnimOrder": 1,
"ReloadAnimOrder": 1,
"MoveShootType": 0,
"PerShootCount": 1,
"ShootMode": 0,
"SkillId": 0,
"Job": 5,
"Army": 6,
"Fraction": 8
}
]