NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Skill/SkillHandle.cs

52 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Gameplay.Common;
using Gameplay.Unit;
namespace Gameplay.Skill
{
using cfg.SkillCfg;
using Character;
public class SkillHandle
{
public readonly GameUnit owner;
public List<uint> cacheHitUnitIds = new List<uint>();
public readonly SkillRuntimeData runtimeData;
public bool canRelease
{
get
{
return runtimeData.remainCDTime <= 0;
}
}
public SkillHandle(GameUnit owner, DataSkill configData)
{
this.owner = owner;
runtimeData = new SkillRuntimeData(configData);
// 一开始处于可释放状态
runtimeData.remainCDTime = 0;
}
public void LogicUpdate(float dt)
{
runtimeData.remainCDTime -= dt;
}
public void Use(int targetCellIndex)
{
runtimeData.remainCDTime = runtimeData.configData.CDTime;
owner.UseSkill(targetCellIndex, this);
}
}
}