NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Scene/PostProcessInstructor.cs

27 lines
692 B
C#

using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
public class PostProcessInstructor : MonoBehaviour
{
[FormerlySerializedAs("combinedRoots")]
[LabelText("需要网格合并节点")]
[ListDrawerSettings(AlwaysAddDefaultValue = false)]
public List<Transform> rootsToCombine = new();
[FormerlySerializedAs("art")]
[LabelText("网格合并后父节点")]
public Transform combinedObjectsRoot;
[LabelText("地面")]
public GameObject ground;
[LabelText("雾")]
public GameObject fog;
[LabelText("后处理预制体")]
public bool processPrefab;
}