261 lines
8.1 KiB
C#
261 lines
8.1 KiB
C#
using System;
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using PhxhSDK;
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using UnityEngine;
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using System.Linq;
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using Gameplay.Net;
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using Newtonsoft.Json;
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using UnityEngine.Networking;
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using Cysharp.Threading.Tasks;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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public class NoticeDataForDisplay
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{
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public int ID;
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public string Title;
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public E_NoticeType Type;
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public int LinkType;
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public Sprite Bannersprite;
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public Sprite ContentSprite;
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public string Content;
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public bool Rotate;
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public string UpdateTime;
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}
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/// <summary>
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/// 公告类型
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/// </summary>
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public enum E_NoticeType
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{
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None = 0,
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/// <summary>
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/// 系统
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/// </summary>
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System = 1,
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/// <summary>
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/// 活动
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/// </summary>
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Activity = 2,
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/// <summary>
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/// 通行证
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/// </summary>
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BattlePass = 3,
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}
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public class NoticeManager : Singlenton<NoticeManager>
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{
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private const string NoticePost = "notices";
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/// <summary>
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/// 公告请求结果
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/// </summary>
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private class NoticeGetResult
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{
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public int code;
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public string message;
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public List<NoticeData> data;
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}
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/// <summary>
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/// type: 1-系统公告, 2-活动公告
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/// link_type: 1-内链, 2-外连
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/// </summary>
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private class NoticeData
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{
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public int id;
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public string title;
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public int type;
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public int link_type;
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public string url;
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public string cover;
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public string content;
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public int application_id;
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public string created_at;
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public string update_at;
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}
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private List<NoticeData> curNoticeData;
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/// <summary>
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/// 公告数据 UI
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/// </summary>
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private Dictionary<int, NoticeDataForDisplay> activityNoticeDataForDisplays;
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/// <summary>
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/// 系统公告数据 UI
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/// </summary>
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private Dictionary<int, NoticeDataForDisplay> systemNoticeDataForDisplays;
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/// <summary>
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/// 轮播公告数据 UI
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/// </summary>
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private List<NoticeDataForDisplay> rotateNoticeDataForDisplays;
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public Dictionary<int, NoticeDataForDisplay> ActivityNoticeDataForDisplays => activityNoticeDataForDisplays;
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public Dictionary<int, NoticeDataForDisplay> SystemNoticeDataForDisplays => systemNoticeDataForDisplays;
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public List<NoticeDataForDisplay> RotateNoticeDataForDisplays => rotateNoticeDataForDisplays;
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public async void GetNotice()
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{
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activityNoticeDataForDisplays = new Dictionary<int, NoticeDataForDisplay>();
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systemNoticeDataForDisplays = new Dictionary<int, NoticeDataForDisplay>();
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rotateNoticeDataForDisplays = new List<NoticeDataForDisplay>();
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var requestUrl = AppConfig.Instance.LoginURL + NoticePost;
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DebugUtil.Log("拉起公告请求地址: " + requestUrl);
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try
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{
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var headData = PostHeader.PostHeaderInfo(new Dictionary<string, string>
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{
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{ "timestamp", DateTimeOffset.UtcNow.ToUnixTimeSeconds().ToString() }
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});
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var request = new UnityWebRequest(requestUrl, UnityWebRequest.kHttpVerbGET)
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{
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downloadHandler = new DownloadHandlerBuffer(),
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};
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request.SetRequestHeader("Content-Type", "application/json;charset=utf-8"); //为了保证客户端发送的json格式在后端能解析
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request.SetRequestHeader("signature", headData["signature"]);
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request.SetRequestHeader("timestamp", headData["timestamp"]);
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request.SetRequestHeader("accessKey", headData["accessKey"]);
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// 异步等待请求完成
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await request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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DebugUtil.LogError(request.downloadHandler.text);
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}
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else
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{
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DebugUtil.Log("http消息请求成功!返回内容:\n" + request.downloadHandler.text);
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var result = JsonConvert.DeserializeObject<NoticeGetResult>(request.downloadHandler.text);
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if (result.code == 0)
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{
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curNoticeData = result.data;
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ConvertNotice();
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DebugUtil.Log("获取公告成功");
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}
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else
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{
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DebugUtil.LogError("获取公告失败");
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}
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}
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}
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catch (UnityWebRequestException e)
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{
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DebugUtil.LogError(e);
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var pattern = @"\{.*\}";
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var match = Regex.Match(e.Message, pattern);
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if (match.Success)
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{
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var json = match.Value;
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NoticeGetResult res = JsonConvert.DeserializeObject<NoticeGetResult>(json);
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DebugUtil.LogError("请求失败, 服务器有错误响应: " + res.message);
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}
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else
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{
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DebugUtil.LogError("请求失败!");
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}
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}
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}
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private async void ConvertNotice()
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{
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var activityIndex = 0;
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var systemIndex = 0;
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foreach (var data in curNoticeData)
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{
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DebugUtil.Log("公告ID:{0}, Title:{1}", data.id, data.title);
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var sprite = await DownLoadImg(data.cover);
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var noticeDataForDisplay = new NoticeDataForDisplay
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{
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ID = data.id,
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Content = data.content,
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Bannersprite = sprite,
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ContentSprite = sprite,
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Title = data.title,
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LinkType = data.link_type,
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UpdateTime = data.update_at,
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};
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noticeDataForDisplay.Type = (E_NoticeType)data.type;
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if (data.type == 1)
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{
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systemNoticeDataForDisplays[systemIndex] = noticeDataForDisplay;
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systemIndex++;
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}
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else
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{
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activityNoticeDataForDisplays[activityIndex] = noticeDataForDisplay;
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activityIndex++;
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}
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rotateNoticeDataForDisplays.Add(noticeDataForDisplay);
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}
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SortRotateNotice();
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}
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private async UniTask<Sprite> DownLoadImg(string url)
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{
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Sprite sprite = null;
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try
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{
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using var request = UnityWebRequestTexture.GetTexture(url);
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var operation = request.SendWebRequest();
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await operation.ToUniTask();
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if (request.result == UnityWebRequest.Result.Success)
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{
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var texture = DownloadHandlerTexture.GetContent(request);
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if (texture != null)
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{
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sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height),
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new Vector2(0.5f, 0.5f));
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}
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}
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else
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{
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Debug.LogError($"公告图片下载失败: {request.error}");
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}
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return sprite;
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}
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catch (Exception e)
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{
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DebugUtil.LogError("NoticeManager.DownLoadImg error: {0}", e);
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return sprite;
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}
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}
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private void SortRotateNotice()
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{
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// 如果解析失败,返回一个最小值,这样无效时间会排在最后
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rotateNoticeDataForDisplays = rotateNoticeDataForDisplays
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.OrderByDescending(notice => DateTime.TryParse(notice.UpdateTime, out var time) ? time : DateTime.MinValue)
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.ToList();
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}
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public void Release()
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{
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foreach (var noticeData in activityNoticeDataForDisplays)
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{
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noticeData.Value.ContentSprite = null;
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noticeData.Value.Bannersprite = null;
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}
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foreach (var noticeData in activityNoticeDataForDisplays)
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{
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noticeData.Value.ContentSprite = null;
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noticeData.Value.Bannersprite = null;
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}
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activityNoticeDataForDisplays = null;
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systemNoticeDataForDisplays = null;
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}
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} |