NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Skill/Data/SkillConfigActionData.cs

32 lines
769 B
C#

using System;
namespace Gameplay.Skill
{
[Serializable]
public class SkillLogicActionData
{
public int id;
public int subId;
public float floatParam1;
public float floatParam2;
public float floatParam3;
public float floatParam4;
public int intParam1;
public int intParam2;
public int intParam3;
public int intParam4;
public float triggerTime;
public int actionType;
public static string GetActionName(int actionType)
{
if (ESkillActionTypeString.DATA_MAP.TryGetValue(actionType, out var name))
{
return name;
}
return "暂未处理的类型:" + actionType;
}
}
}