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using UnityEngine;
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namespace Gameplay.FakeFight
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{
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public class CmpFakeFightScene : MonoBehaviour
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{
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public int m_TimeLineId;
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public int m_SkillId;
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public Vector3 targetPos;
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public void ForceInit(int skillId, int timelineId)
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{
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m_TimeLineId = timelineId;
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m_SkillId = skillId;
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}
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}
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}
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