NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Summon/State/ESummonState.cs

18 lines
393 B
C#

namespace Gameplay.Summon
{
public static class ESummonState
{
public const int None = 0;
public const int Tent = 1;
public const int MineIdle = 2;
public const int WaitRemove = 3;
public const int MineBoom = 4;
public const int Tent2 = 5;
// 后面用通用状态来进行处理
public const int Idle = 6;
}
}