NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_VehicleSkinController.cs

93 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
using PhxhSDK;
using Framework;
public class UI_VehicleSkinController : UIWindow
{
//UI GameObj
///Auto Gen Start///
public Button Button_Back;
public Button Button_back;
public TMP_Text Text_Back;
public Button Button_Home;
public Image Image_DarkLeft;
public Image Image_DarkLeftTop;
public Image Image_DarkTop;
public Image Image_DarkBottom;
public Image Image_OrganizatioFlag;
public Image Image_AngularShape0;
public TMP_Text Text_VehicleType;
public Image Image_AngularShape1;
public TMP_Text Text_Level;
public Image Image_AngularShape2;
public TMP_Text Text_Organization;
public TMP_Text Text_VehicleName;
public Button Button_Part0;
public Image Image_LightBar0;
public Button Button_Part1;
public Image Image_LightBar1;
public Button Button_Part2;
public Image Image_LightBar2;
public Image Image_LineLeft;
public Image Image_LineBottom;
public TMP_Text Text_Title;
public TMP_Text Text_PartName;
public TMP_Text Text_Count;
public ScrollRect ScrollRect_VehicleSkin;
public Image Image_Bg;
public Image Image_SelectedBorder;
public Image Image_Icon;
public TMP_Text Text_Name;
public Image Image_DrakHide;
public Image Image_Locked;
public Image Image_CurrentEquipment;
public Button Button_Equipment;
///Auto Gen End///
// deal with input data
public override void PreLoad(object data = null)
{
}
// Use this for initialization
public override void OnInit()
{
//bind UI GameObj
UI_VehicleSkinBinder.GetComponents(this);
}
//invoke when open window
protected override void OnShowWindow(object data = null)
{
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
//invoke when close window
protected override void OnHideWindow()
{
}
//invoke when destroy
public override void OnRelease()
{
base.OnRelease();
}
}