806 lines
26 KiB
C#
806 lines
26 KiB
C#
namespace Framework
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{
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public partial class EventManager
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{
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public enum EventName
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{
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None,
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// add your event name here
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Camera_FovChanged,
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//part
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PartLogicSign,
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PartLogicUpdate,
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//MainPanel
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EN_ShowAllCharacterSortType,
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EN_CharacterLevelUp,
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EN_ShowAllCharacterOpenDetailUI,
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EN_ShowAllCharacterFavorableUI,
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EN_ShowAllCharacterOpenBaseAttriUI,
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EN_UIControllCultivateMainInput,
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EN_UICultivateUIStateChange,
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Accumulate_Refresh,
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//看板娘相关
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ChangeMainPanelPoster,
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/// <summary>
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/// 进入看板娘预览编辑
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/// </summary>
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PreviewMainPanelPoster,
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/// <summary>
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/// 看板娘预览编辑返回
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/// </summary>
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MainPanelPosterRelocate,
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//看板娘预览编辑取消
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MainPanelPosterRelocateCancel,
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// level battle
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UnitDispose,
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LevelUnitBorn,
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/// <summary>
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/// 单位上阵完成
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/// </summary>
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LevelUnitBornComplete,
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LevelUnitSelect,
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LevelUnitUnSelect,
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LevelTimeIncrease,
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LevelCharacterArriveBlock,
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Relogin_BackToGame,//重连重返游戏
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LoginComplete,//当LoginOK时发送消息
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LoginOut,//当登出时发送消息
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RealNameVerifyCancel,//实名认证取消
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LevelBattleBegin,
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LevelComplete,
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LevelStageSuccess,
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LevelFail,
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LevelStarGoalComplete,
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LevelStarGoalFail,
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MapRuntimeBlockPropertyChange,
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FightCmpTimelinePause,
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FightCmpAwake,
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FightCmpUnLoad,
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FightCmpSkip,
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FightCmpEnd,
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/// <summary>
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/// 参数 gameunit
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/// </summary>
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Debug_AddUnit,
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Level_OnClick,
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Level_OnDrag,
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Level_OnEndDrag,
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//level Fight UI
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LevelFightStartChange,
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LevelFightUIStateChange,
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LevelFightUIHPInit,
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LevelFightUIPauseChange,
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LevelFightUIJustDie,
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LevelFightUIChangeStepOne,
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LevelSpeedChange,
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UICancelSkillPut,
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UIMissionWinRtSet,
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UIPreLevelBattleBegin,
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UI_USE_SKILL,
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UI_SKILL_CANCEL,
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UI_START_USE_SKILL,
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UI_END_USE_SKILL,
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UI_FIGHT_SCENE_SHOW,
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UI_FIGHT_SCENE_HIDE,
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UI_FIGHT_STORY_PREPARE,
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// 剧情事件
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STORY_CLICK_SCREEN,
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STORY_OPEN_CHOICE_UI,
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STORY_CHOICE_CLICK,
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STORY_START_AUTO_PLAY,
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SOTRY_STOP_AUTO_PLAY,
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SOTRY_PLAYER_TALK,
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STORY_PLAYER_TALK_HIDE,
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STORY_BLOCK_END,
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STORY_BLOCK_START,
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STORY_CLICK_SKIP,
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STORY_WRITE_NAME,
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STORY_TIME_UPDATE,
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/// <summary>
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/// 剧情中打开选择角色形象UI
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/// </summary>
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STORY_OPEN_SELECT_HERO,
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/// <summary>
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/// 剧情中打开取名UI
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/// </summary>
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STORY_OPEN_NAME_PANEL,
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STORY_BLACK_ENTER,
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STORY_BLACK_EXIT,
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STORY_WHITE_ENTER,
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STORY_WHITE_EXIT,
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STORY_SKIP_CLOSE,
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/// <summary>
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/// 使用参数: EDPlayerTalkData
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/// </summary>
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STORY_HANDLE_PLAYER_TALK_DATA,
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/// <summary>
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/// 使用参数: EDFirstShowData
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/// </summary>
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STORY_HANDLE_FIRST_SHOW,
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// 战斗中事件
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INFIGHT_UNIT_READY,
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INFIGHT_UNIT_CELLINDEX_CHANGE, // 单位格子索引改变
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/// <summary>
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/// 单位阵营改变
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/// 参数: GameUnit
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/// </summary>
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INFIGHT_UNIT_TROOP_CHANGE,
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INFIGHT_UNIT_DEAD, // 角色死亡
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INFIGHT_UNIT_REMOVE, // 角色被移除出战斗
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INFIGHT_UNIT_DEAD_OVER, // 死亡动画播放完毕
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INFIGHT_GET_DAMAGED, // 使用EventDataDamageText
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INFIGHT_CHARACTER_START_RETREAT, // 角色开始逃跑
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INFIGHT_CHARACTER_END_RETREAT, // 角色结束逃跑
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INFIGHT_VEHICLE_DESTROY, // 载具死亡
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INFIGHT_MOVETAG_CHANGED, // 地图的移动标签改变
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INFIGHT_ENTER_UNITCONTAINER, // 进入其他单位, e.g. 上车 进入建筑
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INFIGHT_EXIT_UNITCONTAINER, // 退出其他单位, e.g. 下车 退出建筑
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INFIGHT_STATUS_CHANGED, // 状态改变
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INFIGHT_BACK_PREPARE, // 从战斗中返回备战席-单独使用
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INFIGHT_REBORN_UNIT, // 复活单位-单独使用
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INFIGHT_OP_SET_TARGET, // 设置目标
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INFIGHT_OP_SET_MOVEPOS, // 设置移动位置
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INFIGHT_BEPROTECT_UNIT_FINISHED, // 被保护单位完成
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INFIGHT_BEPROTECT_UNIT_DEAD, // 被保护单位死亡
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INFIGHT_CAPTURE_PROGRESS, // 占领进度
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INFIGHT_CAPTURE_START, // 开始占领
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INFIGHT_CAPTURE_STOP, // 结束占领
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INFIGHT_CAPTURE_FINSIHED, // 占领目标区域完成
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INFIGHT_FLAG_COLLECTED, // 旗子被收集
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INFIGHT_BUFF_ADDICON, // 添加buff图标
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INFIGHT_BUFF_REMOVEICON, // 移除buff图标
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INFIGHT_BLACK_SCREEN_START, // 黑屏开始
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INFIGHT_BLACK_SCREEN_END, // 黑屏结束
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INFIGHT_SKILL_ACTON_UNIT, //技能释放时作用的unit
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INFIGHT_UNIT_VISIBLE_CHANGE, // 单位可见性改变
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INFIGHT_EVACUATE_CHANGE, // 撤离点状态改变
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INFIGHT_UI_EVACUATE_UNIT, // ui通知撤离单位
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INFIGHT_UNIT_EVACUATE_FINISH, // 单位撤离完成
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INFIGHT_UI_ADD_GRID_OBJ, //UI创建指向格子Obj
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INFIGHT_UI_REMOVE_GRID_OBJ, //UI移除指向格子Obj
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INFIGHT_SHOW_FIGHTINFO_CELL, // 显示战斗信息
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INFIGHT_SHOW_FIGHTINFO_UNIT, // 显示战斗信息
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INFIGHT_ENTER_BUILDING, // 进入建筑
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INFIGHT_EXIT_BUILDING, // 退出建筑
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//--------- AI ------------
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INFIGHT_CHARACTER_AI_CHAIN, //连锁 AI索敌时发送
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INFIGHT_CHARACTER_AI_PROVOKE,
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INFIGHT_CHARACTER_AI_SPECIALBEHAVIOR,
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INFIGHT_CHARACTER_AI_GROUPCHAIN, //按组连锁触发
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INFIGHT_ENTER_LOW_MORALE,// 进入压制状态 弃用
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INFIGHT_EXIT_LOW_MORALE,// 退出压制状态 弃用
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INFIGHT_MORALE_STATE_CHANGED, // 士气状态改变 使用 EDMoraleStateChange
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INFIGHT_STATE_ENTER_RETREAT, // 进入撤退状态
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INFIGHT_STATE_EXIT_RETREAT, // 退出撤退状态
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INFIGHT_SKILL_START_PAUSE, // 进入放技能暂停
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INFIGHT_SKILL_END_PAUSE, // 退出放技能暂停
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EFFECT_INST_FINISHED, // 特效创建完成
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EFFECT_INST_RETURN, // 特效回收
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INFIGHT_PLAYER_SKILL_READYUSE, // 准备释放指挥官技能 使用 EDReadyPlayerSkill
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INFIGHT_PLAYER_SKILL_RELEASE, // 释放指挥官技能摊手 使用 EDReleasePlayerSkill
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INFIGHT_PLAYER_SKILL_VIEW_TRIGGER, // 指挥官技能view触发事件
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INFIGHT_SUMMON_CREATED, // 召唤物准备完成
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INFIGHT_AUDIO_CREATED_ROLE, // 上阵角色
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INFIGHT_AUDIO_SELF_RETREAT, // 主动撤退音效
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INFIGHT_AUDIO_SELECT_UNIT, // 选择单位音效
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INFIGHT_AUDIO_CLICK_MOVE, // 移动单位音效
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INFIGHT_AUDIO_CLICK_ATTACK, // 攻击单位音效
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INFIGHT_AUDIO_USE_SKILL, // 使用技能音效
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INFIGHT_AUDIO_UP_VEHICLE, // 上车音效
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INFIGHT_AUDIO_DOWN_VEHICLE, // 下车音效
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INFIGHT_AUDIO_GET_P_BUFF, // 获得正面buff音效
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INFIGHT_AUDIO_KILL_ENEMY, // 击杀敌人音效
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INFIGHT_AUDIO_LET_ENEMY_RETREAT, // 使敌人撤退音效
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INFIGHT_AUDIO_BE_ATTACK_AND_HAS_SHEILD, // 被攻击有装甲音效
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INFIGHT_AUDIO_BE_ATTACK_AND_NO_SHEILD, // 被攻击装甲归0音效
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INFIGHT_AUDIO_BE_ATTACK_AND_ENTER_LOW_MORALE, // 进入压制状态音效
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INFIGHT_AUDIO_BE_ATTACK_AND_ENTER_RETREAT, // 进入撤退状态音效
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INFIGHT_AUDIO_BE_ATTACK_AND_DEAD, // 被攻击死亡音效
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INFIGHT_STORY_PAUSE, // 战斗剧情暂停
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INFIGHT_STORY_CONTINUE, // 战斗剧情继续
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INFIGHT_STORY_SKIP, // 战斗剧情跳过
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INFIGHT_UI_CLICK_UNIT, // UI列表上点击单位
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INFIGHT_UI_CANCEL_USE_SKILL, // UI取消使用技能
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INFIGHT_UI_SKILL_CLICK_SCREEN, // UI技能点击屏幕
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INFIGHT_UI_START_CLICK_CELL, //战斗内点击地格
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INFIGHT_UI_CANCEL_CLICK_CELL,
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/// <summary>
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/// 战斗内关卡触发器触发
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/// 参数为object, 会把Trigger的具体对象传入
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/// </summary>
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INFIGHT_LEVEL_TRIGGER,
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INFIGHT_LEVEL_DYNAMIC_GEN_UNIT_BE_KILLED, // 战斗内动态生成单位被击杀
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/// <summary>
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/// 单位进入地格
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/// 参数 GameUnit
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/// </summary>
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INFIGHT_UNIT_ENTER_CELL,
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/// <summary>
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/// 单位退出地格
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/// 参数 GameUnit
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/// </summary>
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INFIGHT_UNIT_EXIT_CELL,
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/// <summary>
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/// 地格单位变化
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/// </summary>
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INFIGHT_UNIT_CHANGE_CELL,
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/// <summary>
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/// 战斗中触发配置的波次展示信息
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/// 参数: int, 当前展示的波次数量
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/// </summary>
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INFIGHT_TRIGGER_CONFIG_WAVEINFO,
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#region AI事件总线
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/// <summary>
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/// 选择指挥官技能
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/// </summary>
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SelectCommanderSkill,
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/// <summary>
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/// 使用指挥官技能
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/// </summary>
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UseCommanderSkill,
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#endregion
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ToFightModelDragEnd,
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ToFightModelDragSuc,
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//Level Client Server Interaction
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ServerResponseEnterLevel,
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ServerResponseExitLevel,
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/// <summary>
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/// 新关卡服务器数据
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/// </summary>
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NewLevelServerData,
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/// <summary>
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/// 新章节服务器数据
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/// </summary>
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NewChapterServerData,
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LevelServerDataDirty,
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/// <summary>
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/// 关卡信息变化
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/// </summary>
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LevelInfoChanged,
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/// <summary>
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/// 关卡组信息变化
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/// </summary>
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LevelGroupInfoChange,
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/// <summary>
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/// 章节信息变化
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/// </summary>
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ChapterInfoChange,
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LevelUnlock,
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//Net
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NetError,
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NetConnecting,
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NetConnected,
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NetHandshakeDone,
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NetLoginServerInfo,
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NetReloginAgain,
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NetOpResultError,
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//UI
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RedPointDataChange,
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DebugHeadRoleID,
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HideAllUIExcept,
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ShowAllUIHiden,
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ClearUIStack,
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/// <summary>
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/// 打开BackReturn
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/// </summary>
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OpenUI_BackReturn,
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/// <summary>
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/// 通用UI打开事件
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/// </summary>
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UIOpen,
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/// <summary>
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/// 通用打开UI事件,动画播放完成
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/// </summary>
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UIOpenByAnimComplete,
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/// <summary>
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/// 通用UI关闭事件
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/// </summary>
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UIClose,
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/// <summary>
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/// 通用关闭UI事件,动画播放完成
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/// </summary>
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UICloseAndAnim,
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/// <summary>
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/// 通用UI销毁事件
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/// </summary>
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UIDestroy,
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//Data
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AllConfigLoad,
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// 玩家
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SetName,
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/// <summary>
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/// 设置角色形象
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/// </summary>
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SetPlayerMode,
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ActorLogicDataUpdate,//角色逻辑数据更新
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AdultAuthResult,//实名认证结果
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#region 抽卡
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/// <summary>
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/// 抽卡结果
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/// </summary>
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RaffleResult,
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/// <summary>
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/// 卡池数据刷新
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/// </summary>
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RaffleRefresh,
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#endregion
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//编队
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TeamEditCreateSucc,
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TeamUpdate,
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TeamEditCharacterModelCreate,
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TeamEditCharacterModelClear,
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TeamEditVehicleModelCreate,
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TeamEditVehicleModelClear,
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TeamEditAllModelClear,
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TeamEditModelUpdate,
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TeamLeadershipUpdate,
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TeamModified,
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TeamVehicleEdit,
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TeamIconModified,
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ExitEditTeamOnOtherPanel,
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TeamReloadModel,
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TeamCameraSet,
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TeamEditCreateCharacterModels,
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/// <summary>
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/// 清除队伍,但不保存
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/// </summary>
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TeamClear,
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/// <summary>
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/// 设置选择队伍
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/// </summary>
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SetSelectTeam,
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TeamRedRefresh, //编队缓存红点检查
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CheckStringIsLegal, // 检测字符传是合法的
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/// <summary>
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/// 角色等级升级
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/// </summary>
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ActorLeadershipUp,
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/// <summary>
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/// 刷新公告
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/// </summary>
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RefreshNotice,
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// 关卡
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/// <summary>
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/// 获取关卡奖励
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/// </summary>
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GetLevelReward,
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/// <summary>
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/// 关卡扫荡
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/// </summary>
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LevelSweep,
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/// <summary>
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/// 进入关卡
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/// </summary>
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EnterLevel,
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/// <summary>
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/// 上次战斗关卡变化
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/// </summary>
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LastLevelChange,
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/// <summary>
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/// 关卡任务完成
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/// </summary>
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LevelTaskComplete,
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//新登录
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EN_UINewLoginTips,
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//手机短信验证码请求失败
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PhoneCodeRequsetFail,
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//手机短信验证码登录失败
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PhoneCodeLoginFail,
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PhoneCodeLoginSuc,
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AppleVerifySuccess, // 服务器下发苹果登录AccessToken
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AppleLoginStateFail, // 苹果用户凭证失效
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AppleTokenFail, // 苹果Token失效
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//背包
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ItemChange,//背包里有物品变动
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CategoryReload,//背包重新加载
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CategoryRefresh,//背包刷新
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ItemUse,//物品使用
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//角色
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GetNewCharacter,//获得新角色
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CharacterInfoRefresh,
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OnCharacterAdvanceOpen,
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//载具
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VehecleUpgrade,
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VehicleInfoChoose,//载具列表选择
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//全局事件
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Android_Click_Back,
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Android_Application_Quit,
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//邮件
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/// <summary>
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/// 有新邮件
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/// </summary>
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HaveNewMail,
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ClaimMailGoods,
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/// <summary>
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/// 邮件状态变化
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/// </summary>
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MailStateChange,
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/// <summary>
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/// 请求邮件数据
|
||
/// </summary>
|
||
RequireMailRet,
|
||
|
||
//商店
|
||
GetShopData,
|
||
ShopPurchaseSuccess,
|
||
ShopRedRefresh, //商店缓存红点检查
|
||
|
||
//任务
|
||
UpdateAllTask,
|
||
UpdateTaskCompleted,
|
||
/// <summary>
|
||
/// 单个任务完成
|
||
/// </summary>
|
||
TaskCompleted,
|
||
|
||
//浮空信息
|
||
ShowMsg,
|
||
|
||
//PVP
|
||
OnPVPFightStart,
|
||
OnPVPFightFinish,
|
||
OnGetPVPInformationFromServer,
|
||
OnGetPVPInformation,
|
||
OnPVPFightDataSettlement,
|
||
OnGetPVPRankInfo,
|
||
OnPVPRankInfoUpdate,
|
||
OnSelectPvPUnit,
|
||
OnUnSelectPvPUnit,
|
||
OnPVPUnitAdd,
|
||
OnPVPUnitRemove,
|
||
OnDefenceSaveSuc,
|
||
|
||
/// <summary>
|
||
/// 指挥官技能升级
|
||
/// </summary>
|
||
CultivatePlayerSkillUpgrade,
|
||
|
||
//Loading后转场动画
|
||
TransitionShowStart,
|
||
TransitionShowEnd,
|
||
|
||
//内购
|
||
IAPServerVerifySuccessful,
|
||
|
||
//界面跳转完成
|
||
WindowJumpFinished,
|
||
|
||
/// <summary>
|
||
/// 播放视频完成
|
||
/// </summary>
|
||
PlayVideoComplete,
|
||
|
||
/// <summary>
|
||
/// 玩家信息更新
|
||
/// </summary>
|
||
PlayerInfoUpdate,
|
||
|
||
/// <summary>
|
||
/// 加载完成
|
||
/// </summary>
|
||
LoadingExecutorComplete,
|
||
|
||
//FightStory剧情战斗
|
||
FightStoryTalk,
|
||
FightStoryShow,
|
||
FightStoryHide,
|
||
|
||
// 营地
|
||
/// <summary>
|
||
/// 编辑营地放置单位
|
||
/// </summary>
|
||
Camp_EditPlaceUnit,
|
||
/// <summary>
|
||
/// 编辑营地移除单位
|
||
/// </summary>
|
||
Camp_EditRemoveUnit,
|
||
|
||
Medal_Change, //勋章红点变更
|
||
|
||
#region 新手指引
|
||
/// <summary>
|
||
/// 引导进度变化
|
||
/// </summary>
|
||
Guide_Progress_Change,
|
||
/// <summary>
|
||
/// 引导中任意点击
|
||
/// </summary>
|
||
Guide_Any_Click,
|
||
/// <summary>
|
||
/// 新手引导退出关卡
|
||
/// </summary>
|
||
GuideExitLevel,
|
||
/// <summary>
|
||
/// 点击引导按钮
|
||
/// </summary>
|
||
GuideClickButton,
|
||
/// <summary>
|
||
/// 点击引导地格
|
||
/// </summary>
|
||
GuideClickFloor,
|
||
/// <summary>
|
||
/// (引导)使用技能之前
|
||
/// </summary>
|
||
Guide_UseSkillPre,
|
||
|
||
/// <summary>
|
||
/// 切换剧情状态
|
||
/// </summary>
|
||
Guide_ChangeStoryState,
|
||
/// <summary>
|
||
/// 切换关卡状态
|
||
/// </summary>
|
||
Guide_ChangeLevelState,
|
||
/// <summary>
|
||
/// 点击地板
|
||
/// </summary>
|
||
Guide_ClickFloor,
|
||
/// <summary>
|
||
/// 战斗开始按钮显示
|
||
/// </summary>
|
||
Guide_FightStartShow,
|
||
/// <summary>
|
||
/// 备战区显示
|
||
/// </summary>
|
||
Guide_PreparatShow,
|
||
/// <summary>
|
||
/// 取消指挥官技能
|
||
/// </summary>
|
||
Guide_CancelPlayerSkill,
|
||
/// <summary>
|
||
/// 使用指挥官技能
|
||
/// </summary>
|
||
Guide_UsePlayerSkill,
|
||
/// <summary>
|
||
/// 准备使用指挥官技能
|
||
/// </summary>
|
||
Guide_PreparaPlayerSkill,
|
||
/// <summary>
|
||
/// 角色进载具
|
||
/// </summary>
|
||
Guide_JoinVehicle,
|
||
/// <summary>
|
||
/// 取消角色上阵
|
||
/// </summary>
|
||
Guide_CancelModeFight,
|
||
/// <summary>
|
||
/// 打开选择角色界面
|
||
/// </summary>
|
||
GuideOpenSelectCharacter,
|
||
/// <summary>
|
||
/// 排序角色列表
|
||
/// </summary>
|
||
GuideSortCharacterList,
|
||
#endregion
|
||
|
||
#region 战斗引导
|
||
/// <summary>
|
||
/// 开始显示关卡引导提示
|
||
/// </summary>
|
||
StartLevelGuideTip,
|
||
/// <summary>
|
||
/// 结束显示关卡引导提示
|
||
/// </summary>
|
||
EndLevelGuideTip,
|
||
/// <summary>
|
||
/// 开始显示引导立标
|
||
/// </summary>
|
||
StartLevelGuideFlag,
|
||
/// <summary>
|
||
/// 结束显示引导立标
|
||
/// </summary>
|
||
EndLevelGuideFlag,
|
||
/// <summary>
|
||
/// 开始显示关卡进度
|
||
/// </summary>
|
||
StartLevelProgress,
|
||
/// <summary>
|
||
/// 结束显示关卡进度
|
||
/// </summary>
|
||
EndLevelProgress,
|
||
#endregion
|
||
|
||
CrossDay, // 跨天
|
||
CrossWeek, // 跨周
|
||
CrossMonth, // 跨月
|
||
|
||
/// <summary>
|
||
/// 军团
|
||
/// </summary>
|
||
LegionCreateSuccess, //创建成功
|
||
LegionEditSuccess, //编辑成功
|
||
LegionDismissSuccess, //踢出成功
|
||
LegionJoinSendSuccess, //加入军团申请发送成功
|
||
LegionQuitSuccess, //退出成功
|
||
LegionListData, //军团列表数据
|
||
LegionMemberPostUpdate, //编辑成员职位成功
|
||
|
||
LegionJoinPermitted, //加入成功
|
||
LegionLose, //被踢出
|
||
LegionApplyDataChange, //自己申请的军团列表数据刷新
|
||
LegionClear, //清除了我的军团数据
|
||
|
||
LegionBaseData, //军团基础数据
|
||
LegionMemberData, //军团成员数据
|
||
LegionApplyData, //军团申请数据
|
||
LegionLogData, //军团日志数据
|
||
|
||
LegionCreateUIChange, //创建成功切换UI
|
||
LegionInfoSelectClear, //清除选中
|
||
LegionNotExit, //军团已经不存在
|
||
|
||
BattlePassBuyLevelSuccess, // 通行证购买等级成功
|
||
BattlePassGetAllReward, // 通行证一键领取成功
|
||
|
||
MonthlyPassBuySuccess, // 月卡购买成功
|
||
MonthlyPassGetReward, // 月卡领取奖励
|
||
|
||
#region 军团战
|
||
/// <summary>
|
||
/// 进入军团战
|
||
/// </summary>
|
||
EnterLegionBattle,
|
||
/// <summary>
|
||
/// 进入军团战完成回调
|
||
/// </summary>
|
||
EnterLegionBattleSuccess,
|
||
/// <summary>
|
||
/// 退出军团战
|
||
/// </summary>
|
||
ExitLegionBattle,
|
||
/// <summary>
|
||
/// 军团战点击地板
|
||
/// </summary>
|
||
LegionBattleClickFloor,
|
||
/// <summary>
|
||
/// 更新军团战建筑
|
||
/// </summary>
|
||
UpdateLegionBattleBuilding,
|
||
/// <summary>
|
||
/// 更新军团战玩家
|
||
/// </summary>
|
||
UpdateLegionBattleActor,
|
||
/// <summary>
|
||
/// 更新军团战分数
|
||
/// </summary>
|
||
UpdateLegionBattleScore,
|
||
/// <summary>
|
||
/// 更新军团战建筑分数
|
||
/// </summary>
|
||
UpdateLegionBattleBuildingScore,
|
||
/// <summary>
|
||
/// 更新军团战按钮cd
|
||
/// </summary>
|
||
UpdateLegionBattleButtonCD,
|
||
/// <summary>
|
||
/// 更新战斗内战报
|
||
/// </summary>
|
||
UpdateLegionBattleReport,
|
||
/// <summary>
|
||
/// 更新军团战玩家集结状态
|
||
/// </summary>
|
||
UpdateLegionBattleActorAssemble,
|
||
|
||
//军团战外围
|
||
LegionBattleStatus, //军团战流程状态更新
|
||
LegionBattleSignUpSuc, //军团战报名成功
|
||
LegionBattleTeams, //军团战编队信息
|
||
LegionMercenaryHireData, //军团招募数据
|
||
LegionMercenaryData, //雇佣兵数据
|
||
MyLegionMercenary, //本军团雇佣兵招募数据
|
||
LegionMercenarySignUpOk, //注册成功
|
||
LegionMercenaryPostOk, //发布成功
|
||
LegionMercenarySearch,
|
||
LegionMercenarySearchFail, //雇佣兵未查询到
|
||
LegionMercenaryApplySuc, //雇佣兵申请加入成功
|
||
LegionMercenaryHireSuc, //雇佣成功
|
||
LegionBattleJoinSuc, //上阵成功
|
||
LegionBattleTeamLock, //锁定编队
|
||
|
||
//签到成功
|
||
AccumulateSignUpOk, //签到成功
|
||
#endregion
|
||
|
||
/// <summary>
|
||
/// 音频系统
|
||
/// </summary>
|
||
Audio_ErrorAudioPlay,
|
||
|
||
Audio_RefreshMusicBox,//收藏夹更新
|
||
|
||
/// <summary>
|
||
/// 功能解锁
|
||
/// </summary>
|
||
FunctionUnLock,
|
||
|
||
CurrencyItemCreated, // UI_CurrencyItem创建时发送事件
|
||
|
||
//活动内容更新
|
||
ActivityListUpdate,
|
||
RefreshUIActivity,
|
||
}
|
||
}
|
||
} |